Freespace 2 - Shivan Shipset - NSC3 Patch

⭐ — (0 endorsements) 📥 1,488 downloads 📅 6/21/2025
🟠 Updated over a year ago

By 76561198066685676 · Fixes, Graphics, Spaceships

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/21/2025 📅 Created: 6/21/2025

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #2 of 15 Fixes, Graphics, Spaceships mods in this game by downloads

📋 About This Mod

This patch makes Wyv3rn's Freespace Shivan compatible with NSC3 and updates it to 4. 0+ A Freespace 2 Fanmod Lore & Description The Shivans are an enigma of the stars - a race that defies comprehension, communication, and categorization. First encountered in a wave of annihilation during the Galactic Terran-Vasudan War, these biomechanical nightmares emerged from the void without warning or reason, laying waste to entire fleets with terrifying efficiency. No attempts at contact succeeded. No demands were made. Only silence - and death. Seemingly devoid of diplomacy, mercy, or even identity, the Shivans operate as a collective force of destruction, guided by an intelligence that remains utterly alien. Their ships pulse with eerie energy, constructed of unknown materials and technologies far beyond anything Terrans or Vasudans possess. Each Shivan vessel is not merely a war machine - it is an expression of an unknowable will, armed with devastating beam weapons and nearly impenetrable shielding. Some speculate that the Shivans are a form of cosmic balancing force - destroyers of advanced civilizations once they become too powerful. Others believe they are interdimensional beings, emerging from subspace itself, drawn to the pulse of technological progress like predators to prey. Their motives, if they even have them, remain utterly opaque. What is known is this: when the Shivans arrive, stars dim, subspace shudders, and extinction follows. Fixes, Issues & More Fixes -> added habitat -> fixed mess in scalings Patch included for 4. 0+. Shivan ships are shown as mechanical Issues still happening -> all weapons fire from the mid of the ship. Original mod has no locators for that Important: The original shipset adds formation and distance changes (tried to erase thiose) The original shipset adds tec and section changes, (wich get overwritten by NSC3) My hint is to load the original mod before all other shipsets or changes you add to your game I say in general = load shipsets

📊 Mod Details

Game
Stellaris Mods
Author
76561198066685676
Version
N/A
Downloads
1,488
Endorsements
0
Category
Fixes, Graphics, Spaceships
Created
6/21/2025
Updated
6/21/2025

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