Better Aptitude
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #5 of 15 Balance, Fixes mods in this game by downloads
📋 About This Mod
Better Aptitude for Stellaris 4.0 Do you think councilors get too much love? Do you want to level your governors and get that sweet Bot Lord destiny trait? Do you miss the old Champions of the Empire? Do you just really like traditions trees that start with the letter A? If your answer to any of the above is yes, then I have the mod for you. Once the best of the best, then nerfed into oblivion, Aptitude rises as a phoenix from the ashes. I tried not to make it as broken as it once was (especially the agenda, jeez), but I can see myself taking it in most of my games. Here are the new effects: Adopt: +1 Base Leader Skill Level (This applies retroactively, so your existing leaders gain a skill level too) The Empire Needs You: +1 Recruitable Leaders per Class (known pre-4.0 as leader pool) +1 Starting Leader Traits Healthcare Program: +20 Years Leader Lifespan Replaced by +1 Effective Leader Skill if your species is immortal Psychological Profiling: -1 Max Negative Traits, -25% Leader Upkeep Specialist Training: +25% Leader Experience Gain Champions of the Empire (all global): +2 Naval Cap per Commander Level -2 Empire Size per Official Level +0.5% Leader Experience Gain per Scientist Level Finisher: +1 Leader Cap for each Class (same as before) Additionally, Leadership Conditioning instead grants every leader +300 experience per level as its finisher effect. Comment below if you have any bug fixes or changes you would like me to make. I haven't played a full game with it yet so I might tweak the numbers.
Better Aptitude for Stellaris 4. 0 Do you think councilors get too much love? Do you want to level your governors and get that sweet Bot Lord destiny trait? Do you miss the old Champions of the Empire? Do you just really like traditions trees that start with the letter A? If your answer to any of the above is yes, then I have the mod for you. Once the best of the best, then nerfed into oblivion, Aptitude rises as a phoenix from the ashes. I tried not to make it as broken as it once was (especially the agenda, jeez), but I can see myself taking it in most of my games. Here are the new effects: Adopt: +1 Base Leader Skill Level (This applies retroactively, so your existing leaders gain a skill level too) The Empire Needs You: +1 Recruitable Leaders per Class (known pre-4. 0 as leader pool) +1 Starting Leader Traits Healthcare Program: +20 Years Leader Lifespan Replaced by +1 Effective Leader Skill if your species is immortal Psychological Profiling: -1 Max Negative Traits, -25% Leader Upkeep Specialist Training: +25% Leader Experience Gain Champions of the Empire (all global): +2 Naval Cap per Commander Level -2 Empire Size per Official Level +0. 5% Leader Experience Gain per Scientist Level Finisher: +1 Leader Cap for each Class (same as before) Additionally, Leadership Conditioning instead grants every leader +300 experience per level as its finisher effect. Comment below if you have any bug fixes or changes you would like me to make. I haven't played a full game with it yet so I might tweak the numbers.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561199433736332
- Version
- N/A
- Downloads
- 739
- Endorsements
- 0
- Category
- Balance, Fixes
- Created
- 5/11/2025
- Updated
- 6/17/2025
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