Ancient Cache of Fallen Empires [Abandoned]
🟠 Updated over a year agoPreview
🔍 Analysis
- 🏆 #5 of 23 Galaxy Generation, Gameplay mods in this game by downloads
📋 About This Mod
Note: I'm no longer working on Stellaris Mods to focus on real-life affairs. Anyone is free to update this mod so long as you credit me. The newest iteration of ACOT introduces weaker variation of Precursor Ships to the Fallen Empires to show they used to and failed on the path to Project Reimagnation as a tougher opponent to the Player Empires. However, for the Fallen Empires to stay relevant as a Crisis on its own, I have made a few tweaks to enhance them to be more a formidable challenge, while still staying within acceptable lore and balance of ACOT. Features The Fallen Empires will have Void Star in home system and full access to Delta Technologies. The Fallen Empires can use the Ascended Warbarge if you have Acquistion of Technology. The Fallen Empires will have Precursor Citadels with Guardians and Sentinels as defense platforms in colonized and desolate systems respectively. The Fallen Empires will receive a modifier that enhances starbases and defense platforms, and a modifier that increases damage against crisises (Vanilla Criseses, Aeternum, Blokkat, Katzen, etc) and Crisis Empire (also Default Empire, Ascended Empire and Lost Empire). Awakened Fallen Empires will have a modifier to massively boost the economy and access to Alpha Technologies, regardless of the circumstance of their awakening. Adjust the starting setup of Fallen Empires to equalize their economy and military for none to be easier to deal with than others. Reinforcement Events for the Fallen Empires in peace and in war, supplying them with fleets until they reach 2. 5m fleet power in peace, and two fleets while at war at the interval of 1800 days. Support for Gigastructural Engineering's FE Planetcrafts and Mooncrafts to employ Delta Technology and Alpha Technology. Support for Additional Crisis’ Super Weapons to use ACOT Override Components. Overwrite - FE Mooncrafts and Planetcrafts can use Delta Components as Fallen Empires and Alpha Components as Awakened Fallen Empire. - Be careful wit
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198436881476
- Version
- N/A
- Downloads
- 313
- Endorsements
- 0
- Category
- Galaxy Generation, Gameplay
- Created
- 7/6/2024
- Updated
- 12/22/2024
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await