Military Enhancements 2.0 [Invasion Events and More]
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
1.3 Update: Systems retooled for the Stellaris 4.0 update. AN EVENT ONLY VERSION (COMPATIBLE WITH ALL MODS) CAN BE FOUND HERE. Mission Statement This mod seeks to overhaul and improve systems related to Ground Combat while remaining unobtrusive and keeping the spirit of vanilla Stellaris. At a Glance 60+ new technologies 32 invasion events for attackers 18 invasion events for defenders 11 new buildings 21 new armies 12 new policies An overhaul of Gene Warriors The addition of the “Armaments” strategic resource Complete Hive, Machine, and Corporate Empire compatibility with unique flavor Smart Combat Events There are fifty total combat events, 32 for attackers and 18 for defenders. They are highly reactive, changing based on the civics of both empires involved, the buildings present on the planet, and even the planet population. For example, genocidal empires attacking a highly militarist nation may find a flood of militia stalling their efforts. Pacifist empires will help refugees; Devouring Swarms will eat them (yes, really). - Large number of unique events with various options and effects - Unique flavor for Gestalt empires wherever appropriate - Both AI and Players can now sack enemy planets, giving a greater incentive to protect your systems Armaments The biggest change to vanilla Stellaris is the addition of the “Armaments” strategic resource–used to purchase units, upkeep units, and construct fortresses. This resource is fully compatible with the AI, which seems to manage its production quite well. Armaments require specialized factories to build them, and the best units can require several full buildings to maintain them. The upkeep of units can be offset through the advancement in the “Logistics” policy tree, which is absolutely necessary for large-scale warfare. - AI functionality - Variable soldier upkeep - Integrated technologies to improve armament production and reduce upkeep as the game progresses Policies There are twelve new policies with varying bon
1. 3 Update: Systems retooled for the Stellaris 4. 0 update. AN EVENT ONLY VERSION (COMPATIBLE WITH ALL MODS) CAN BE FOUND HERE. Mission Statement This mod seeks to overhaul and improve systems related to Ground Combat while remaining unobtrusive and keeping the spirit of vanilla Stellaris. At a Glance 60+ new technologies 32 invasion events for attackers 18 invasion events for defenders 11 new buildings 21 new armies 12 new policies An overhaul of Gene Warriors The addition of the “Armaments” strategic resource Complete Hive, Machine, and Corporate Empire compatibility with unique flavor Smart Combat Events There are fifty total combat events, 32 for attackers and 18 for defenders. They are highly reactive, changing based on the civics of both empires involved, the buildings present on the planet, and even the planet population. For example, genocidal empires attacking a highly militarist nation may find a flood of militia stalling their efforts. Pacifist empires will help refugees; Devouring Swarms will eat them (yes, really). - Large number of unique events with various options and effects - Unique flavor for Gestalt empires wherever appropriate - Both AI and Players can now sack enemy planets, giving a greater incentive to protect your systems Armaments The biggest change to vanilla Stellaris is the addition of the “Armaments” strategic resource–used to purchase units, upkeep units, and construct fortresses. This resource is fully compatible with the AI, which seems to manage its production quite well. Armaments require specialized factories to build them, and the best units can require several full buildings to maintain them. The upkeep of units can be offset through the advancement in the “Logistics” policy tree, which is absolutely necessary for large-scale warfare. - AI functionality - Variable soldier upkeep - Integrated technologies to improve armament production and reduce upkeep as the game progresses Policies There are twelve new policies with varying bon
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198312471424
- Version
- N/A
- Downloads
- 12,714
- Endorsements
- 0
- Category
- Balance, Buildings, Economy, Events, Gameplay, Military, Technologies
- Created
- 4/5/2024
- Updated
- 6/17/2025
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