WP's Planetary Features Expanded

⭐ — (0 endorsements) 📥 9,601 downloads 📅 11/5/2023
🟡 Updated this year

By 76561198000413229 · Gameplay, Galaxy Generation

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/31/2025 📅 Created: 11/5/2023

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Background: When Stellaris moved away from the tile system with 2. 2 the studio was pretty hasty about how they translated deposits and blockers into the new "Planetary Features" system. Chiefly: there are too few of them. PDX provided such a small collection that, despite the fact they are weighted in a variety of ways, all planets end up feeling very similar! You'll find hot springs (which look icy) in tropical environments, mote deserts (which look hot) on arctic planets and so on. See if you can guess the planet classes in these two screenshots of vanilla game-play: The answers are Tomb Worldand then Tropical World. Pretty rubbish, right? Overview: In Planetary Features Expanded you'll find 407 new deposits to discover, each with custom art and descriptions. The 11 standard habitable planet classes all now each possess their own unique list of 37 deposits. This will hopefully mean all the planets feel distinct while making colony game-play feel fresh again, too. Things aren't too different as far as balance is concerned. My deposits provide roughly the same benefits as vanilla, such as +1/2/4 agriculture districts or +1/+3 rare crystals. The key difference is that every feature has it's own name, art, and description to make sense on the planet it's on. You can: Establish farms over mushrooms, honeyed rivers, guano piles and even edible soil. Harvest rare crystals from cacti, trees, flashing fish, and webbing. Generate your power from charged eels, exposed lava, and radioactive lakes. And lots and lots more. You get the idea. Technologies: I've included a collection of new on-theme blockers. This means new techs to clear them! In general, you'll mostly interact with just 2: A tech for simple planetary "obstacles" which are common and easily cleared, and a tech for planetary "challenges" which are rarer and more difficult. There are also 3 techs for removing other rarer blockers you may find. Just as in vanilla, these techs only show up if you have a colony that n

📊 Mod Details

Game
Stellaris Mods
Author
76561198000413229
Version
N/A
Downloads
9,601
Endorsements
0
Category
Gameplay, Galaxy Generation
Created
11/5/2023
Updated
10/31/2025

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