Robot Rights & Assimilation Overhaul [latest]
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #5 of 5 Species, Utilities mods in this game by downloads
📋 About This Mod
Mod Version 3.4, for Stellaris v3.12.5 This mod adjusts some robot rights, enables Machine Intelligences to assimilate robots into their primary species, and enables all empires to combine other empires' robot designs with their own to refit them and reduce clutter on the species screen. - Adds an edict called "Refit Robots" for normal empires, which consolidates all basic robot/droid/synth mechanical species into one group, so that any robot design can be applied to all of them. (This is usually not necessary anymore thanks to some improvements in v3.12, but pops with different names or synth-ascended organics will still remain separate from other robots in vanilla, so I left in a reworked version of this edict) - Adds a second edict for assimilators and necrophagers called "Select Primary Species", which allows a player to select which primary subspecies new pops should assimilate into. - Purging of basic robot/droid/synth pops is no longer permanently disallowed based on the robot policy, so you can purge certain species of robots without making the blanket policy change and dismantling them ALL. - Driven Assimilators can now optionally further-assimilate cyborgs all the way into full machines after completing the cybernetic tree. - Non-gestalt Synthetic-ascended empires will now be able to assimilate hive-minded pops. - Organics who take the Genetic Ascension, in addition to being allowed to change portraits, will now be able to fully-assimilate pops that match their archetype after taking the "Engineered Genesis" tradition. - Assimilations adjusted to occur on a monthly pulse instead of yearly, but assimilate fewer pops at a time. This makes the assimilation rate much smoother overall. - Assimilation rate increased overall from an average of 7 per year to an average of 1.75 per month (21 per year). - Assimilation boost from Driven Assimilator's Cybernetic Tradition perk also revised to work monthly and increased by a similar factor. - Fixes a vanilla Stellaris
Mod Version 3. 4, for Stellaris v3. 12. 5 This mod adjusts some robot rights, enables Machine Intelligences to assimilate robots into their primary species, and enables all empires to combine other empires' robot designs with their own to refit them and reduce clutter on the species screen. - Adds an edict called "Refit Robots" for normal empires, which consolidates all basic robot/droid/synth mechanical species into one group, so that any robot design can be applied to all of them. (This is usually not necessary anymore thanks to some improvements in v3. 12, but pops with different names or synth-ascended organics will still remain separate from other robots in vanilla, so I left in a reworked version of this edict) - Adds a second edict for assimilators and necrophagers called "Select Primary Species", which allows a player to select which primary subspecies new pops should assimilate into. - Purging of basic robot/droid/synth pops is no longer permanently disallowed based on the robot policy, so you can purge certain species of robots without making the blanket policy change and dismantling them ALL. - Driven Assimilators can now optionally further-assimilate cyborgs all the way into full machines after completing the cybernetic tree. - Non-gestalt Synthetic-ascended empires will now be able to assimilate hive-minded pops. - Organics who take the Genetic Ascension, in addition to being allowed to change portraits, will now be able to fully-assimilate pops that match their archetype after taking the "Engineered Genesis" tradition. - Assimilations adjusted to occur on a monthly pulse instead of yearly, but assimilate fewer pops at a time. This makes the assimilation rate much smoother overall. - Assimilation rate increased overall from an average of 7 per year to an average of 1. 75 per month (21 per year). - Assimilation boost from Driven Assimilator's Cybernetic Tradition perk also revised to work monthly and increased by a similar factor. - Fixes a vanilla Stellaris
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198031491679
- Version
- N/A
- Downloads
- 639
- Endorsements
- 0
- Category
- Species, Utilities
- Created
- 8/21/2023
- Updated
- 6/22/2024
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