Tradeable Relics Extended
⚪ Last updated 2023Preview
🔍 Analysis
- 🏆 #3 of 7 Economy, Gameplay mods in this game by downloads
📋 About This Mod
Original mod by Past the Future I've added relics from these mods: AI-Player Exclusive Archaeology Archaeology Story Pack Gigastructures 3. 6 More Events Mod Planetary Diversity Precursor Story Pack Sensible Late Game Techs Ziaskehorn: an Ancient Relics Story It is not required to have these mods though. I've added an intel requirement to trade relics: In a federation with, the overlord or subject of, or a technology intel level of 2 or higher (medium) on the target empire. I haven't tested it with 3. 8, if it works, let me know and I'll update the version. If vanilla relics don't load try putting this mod before the mods listed above in the load order, otherwise let me know. Some relics may not be tradeable or may be missing despite listed mods. If so, please let me know. I haven't added any balancing besides intel level, so if there are any suggestions or complaints I'd be happy to hear them. If you want relics from an unlisted mod added let me know. I did not add the relics from Guilli's Planet Modifiers and Features as they are already tradeable. If there are any compatibility issues please let me know.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561199139050534
- Version
- N/A
- Downloads
- 374
- Endorsements
- 0
- Category
- Economy, Gameplay
- Created
- 5/26/2023
- Updated
- 5/26/2023
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