~~Scripted Trigger Undercoat
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #10 of 44 Utilities mods in this game by downloads
📋 About This Mod
Up to date as of 4.4.6 Because this mod overrides so many files, it breaks in numerous ways every update. I am aware of this, but updating it takes time. Do not bother reporting specific bugs unless the mod is up to date for the current Stellaris version. Update time should generally be less than a week, even for major updates. A mod for other mods to use as a base. Replaces numerous triggers with scripted triggers- some vanilla and some added- for other mods to over Does the following:Replaces all instances of `has_authority = auth_corporate" with "is_megacorp = yes", except for those which appear alongside "has_authority = auth_oligarchic"Replaces all instances of "has_ethic = ethic_gestalt_consciousness" with is_gestalt = yesReplaces all instances of "has_authority = auth_hive_mind" and "has_authority = auth_machine_intelligence" outside of governments with "is_hive_empire = yes" and is_machine_empire = yes"Replaces the repeated "potential" block contents in civics with the inline scripts "governments/regular_civics_trigger", "governments/corporate_civics_trigger", "governments/hive_civics_trigger", and "governments/machine_civics_trigger"Moves all instances of "has_origin" and most instances of "has_civic" ans "has_valid_civic" to various scripted triggersWhether playable countries have trade routes is now governed by the "can_have_trade_routes" scripted trigger rather than being defined directly in 00_country_types.txtReplaces all instances of "is_country_type = default" with the new scripted trigger "is_playable = yes", except where it occurs alongside "is_country_type = fallen_empire" or "is_country_type = awakened fallen_empire" in which cases it's instead replaced with "is_empire = yes". Both of these triggers can be made to evaluate true using country flags of the same nameReplaces all instances of "is_planet_class = pc_city" with the new scripted trigger "is_city_planet = yes"Adds an "on_primitives_enter_space" on_actionMoves pop strategic resource upkeep
Up to date as of 4. 4. 6 Because this mod overrides so many files, it breaks in numerous ways every update. I am aware of this, but updating it takes time. Do not bother reporting specific bugs unless the mod is up to date for the current Stellaris version. Update time should generally be less than a week, even for major updates. A mod for other mods to use as a base. Replaces numerous triggers with scripted triggers- some vanilla and some added- for other mods to over Does the following:Replaces all instances of `has_authority = auth_corporate" with "is_megacorp = yes", except for those which appear alongside "has_authority = auth_oligarchic"Replaces all instances of "has_ethic = ethic_gestalt_consciousness" with is_gestalt = yesReplaces all instances of "has_authority = auth_hive_mind" and "has_authority = auth_machine_intelligence" outside of governments with "is_hive_empire = yes" and is_machine_empire = yes"Replaces the repeated "potential" block contents in civics with the inline scripts "governments/regular_civics_trigger", "governments/corporate_civics_trigger", "governments/hive_civics_trigger", and "governments/machine_civics_trigger"Moves all instances of "has_origin" and most instances of "has_civic" ans "has_valid_civic" to various scripted triggersWhether playable countries have trade routes is now governed by the "can_have_trade_routes" scripted trigger rather than being defined directly in 00_country_types.txtReplaces all instances of "is_country_type = default" with the new scripted trigger "is_playable = yes", except where it occurs alongside "is_country_type = fallen_empire" or "is_country_type = awakened fallen_empire" in which cases it's instead replaced with "is_empire = yes". Both of these triggers can be made to evaluate true using country flags of the same nameReplaces all instances of "is_planet_class = pc_city" with the new scripted trigger "is_city_planet = yes"Adds an "on_primitives_enter_space" on_actionMoves pop strategic resource upkeep
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198250086180
- Version
- N/A
- Downloads
- 11,646
- Endorsements
- 0
- Category
- Utilities
- Created
- 9/28/2022
- Updated
- 7/11/2026
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