Rescaled Tactical Combat

⭐ — (0 endorsements) 📥 643 downloads 📅 7/18/2022
🟠 Updated over a year ago

By 76561198115008699 · Balance, Gameplay, Military, Spaceships

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/28/2025 📅 Created: 7/18/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Updated to 4.1.3. Stand-alone combat module from combat tweaks and custom edits. Adds ship sections that unlock by researching the hull improvement technologies, advanced sections that cost twice as much, decreases naval capacity to a little under a quarter, and increases the health, cost, upkeep, and build time of ships. With the 4.0 update i have removed all changes to weapons, armor, and shields, and no longer support built-in mod compatibility. Adds new Ships: - Interdictor: a light variant of the Destroyer that focuses on point defense - Light Cruiser: a light variant of the Cruiser, which has now been renamed to the Heavy Cruiser - Battlecruiser: again, a light variant of the Battleship that utilizes the broadside and hanger sections to let the Battleship focus more on artillery and carrier roles Ships come with modifiers to their weapon damage, hull points, armor, and shields that depends on ship size and class. The modifiers are as follows: - Corvette/Interdictor: +150% - Frigate/Destroyer/Light Cruiser: +200% - Heavy Cruiser/Battlecruiser: +300% - Battleship/Titan: +500% - Juggernaught: +900% Bio-ships have received similar buffs that depend on growth stage Other Changes: - naval capacity base set to 10 - fleet command limit base set to 20 - max naval capacity set to 2000 - naval capacity/fleet command limit from technologies and traditions set to 1/5 vanilla values - galactic force projection gives percentage multipliers instead of static values - anchorages naval capacity set to 0.5 (+0.5 from naval logistics office) - soldier naval capacity set to 0.5 (+0.5 from ground defense planning tech, +0.5 from Esteemed Quartermaster) - duelist naval capacity set to 0.5 - increased ship health from hull improvement technologies from +10% to +50% - increased utility slots for ships - increased disengagement for military ships - increased bombardment damage - added an energy credit cost to upgrading ships, so now you actually have to pay the people who retrofit your

Updated to 4. 1. 3. Stand-alone combat module from combat tweaks and custom edits. Adds ship sections that unlock by researching the hull improvement technologies, advanced sections that cost twice as much, decreases naval capacity to a little under a quarter, and increases the health, cost, upkeep, and build time of ships. With the 4. 0 update i have removed all changes to weapons, armor, and shields, and no longer support built-in mod compatibility. Adds new Ships: - Interdictor: a light variant of the Destroyer that focuses on point defense - Light Cruiser: a light variant of the Cruiser, which has now been renamed to the Heavy Cruiser - Battlecruiser: again, a light variant of the Battleship that utilizes the broadside and hanger sections to let the Battleship focus more on artillery and carrier roles Ships come with modifiers to their weapon damage, hull points, armor, and shields that depends on ship size and class. The modifiers are as follows: - Corvette/Interdictor: +150% - Frigate/Destroyer/Light Cruiser: +200% - Heavy Cruiser/Battlecruiser: +300% - Battleship/Titan: +500% - Juggernaught: +900% Bio-ships have received similar buffs that depend on growth stage Other Changes: - naval capacity base set to 10 - fleet command limit base set to 20 - max naval capacity set to 2000 - naval capacity/fleet command limit from technologies and traditions set to 1/5 vanilla values - galactic force projection gives percentage multipliers instead of static values - anchorages naval capacity set to 0. 5 (+0. 5 from naval logistics office) - soldier naval capacity set to 0. 5 (+0. 5 from ground defense planning tech, +0. 5 from Esteemed Quartermaster) - duelist naval capacity set to 0. 5 - increased ship health from hull improvement technologies from +10% to +50% - increased utility slots for ships - increased disengagement for military ships - increased bombardment damage - added an energy credit cost to upgrading ships, so now you actually have to pay the people who retrofit your

📊 Mod Details

Game
Stellaris Mods
Author
76561198115008699
Version
N/A
Downloads
643
Endorsements
0
Category
Balance, Gameplay, Military, Spaceships
Created
7/18/2022
Updated
9/28/2025

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