Orbital Ring for Uninhabitable Planet

⭐ — (0 endorsements) 📥 1,003 downloads 📅 6/12/2022
🟡 Updated this year

By 76561198086728163 · Buildings, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/27/2026 📅 Created: 6/12/2022

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 10 Buildings, Gameplay mods in this game by downloads

📋 About This Mod

Do you ever think about, you want to add something to your familiar planet, such as Luna, Europa, Ganymede, or Triton .etc, to represent Human had explored and get resources from them. You may want to have some modify and design can do on them, but not prefer to make all of them to a colony? Now you can have one more choice. This mod add ability to build Orbital Ring to uninhabitable planet. Instead of the one be built on a colony have habitable module, Orbital Ring built on uninhabitable planet will have "resource collector module" and "resource refinery module", which helps to get common resources or rare resources by automation task, and different uninhabitable planet type will get different resource type. resource collector resource refinery pc_barren pc_barren_cold pc_asteroid trade_value_add = 10 (combine with The Giga-Mall will bonus trade value output) alloys = 5 pc_molten minerals = 8 (combine with Low Gravity Mega-Refiners will bonus minerals output) volatile_motes = 2 pc_toxic energy = 10 (combine with Stratospheric Ionization Elements will bonus energy output) exotic_gases = 2 pc_frozen pc_ice_asteroid food = 10 (combine with Climate Optimization Stations will bonus food output) rare_crystals = 2 -- New feature in 1. 1. 0 Now you can build Habitation Modules on several Orbital Ring for Uninhabitable Planet, then use a Habitat in the same system to use the all districts they provide!! (for ex., build Orbital Ring on Io, Europa, and Callisto, then just use a colony Jupiter Orbital Habitat to use all extra districts they provide, to avoid too many colonies exist in a system but still have the romance that your people live around whole system) To achieve it, you just need to build a building "System Transit Center" (only can have one per system) on the habitat you want, then the Habitation Modules in the same system which is not belong to a colony will all count as the districts of this habitat. -- When you think you don't need this Orbital Ring on uninhabitab

📊 Mod Details

Game
Stellaris Mods
Author
76561198086728163
Version
N/A
Downloads
1,003
Endorsements
0
Category
Buildings, Gameplay
Created
6/12/2022
Updated
6/27/2026

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