Lovecraft Mythos

⭐ — (0 endorsements) 📥 927 downloads 📅 1/30/2022
⚪ Last updated 2024

By 76561198041122956 · Events, Traits, Ethics, Civics

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/2/2024 📅 Created: 1/30/2022

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Updated for 3.10.* Create a cultist civilization that worships one of the seven Lovecraft Mythos deities: Cthulhu, Shub-Niggurath, Yog-Sothoth, Hastur, Nyarlathotep, Daoloth, and Azathoth. Unveil dreadful mysteries of the Universe - or become one of its keepers. This mod includes: 7 new civics available to Fanatic Spiritualist empires, each of which noticeably reshapes your gameplay. 43 leader traits available exclusively to cultist empires. 6 leader traits available to those who challenge the followers of the Outer Gods. Over a hundred new technologies. 4 archaeological sites with rewards that depend on the empire's allegiance. 8 anomalies. Requirements and Compatibility This mod requires the Universal Modifier Patch. The mod should be compatible with all other mods. Credits: Koritska, Arsdor - implementation. Arsdor - graphics, writing. Special Thanks: InvIzIbleWQW for help with testing. v1.1 Update - Sacred Knowledge, Part I There is knowledge accessible only to the initiated. There are rituals that bend the objective reality to your liking, if done right. There are forces deemed supernatural and forbidden that can be harnessed and placed at your service. The cults of Azathoth, Hastur, Yog-Sothoth, and Shib-Niggurath receive unique technologies specific to their civilizations for a total of about 30 technologies per cult. Some technologies are exclusive to certain ethics. v1.11 Patch - all traits are now adapted for the 3.8 leader rework . v1.15 Patch - updated for 3.10.* v1.0 Update - Mysteries and Rituals Fixed compatibility issues with newer versions. Revamped the cult civics. The civics for Daoloth and Cthulhu now feature unique edicts. Additionally, empires with the Azathoth civic may receive a secret edict as they progress through the game. Added a new archaeological site and 8 anomalies. v0.9 Update Fixed a country modifier obtainable through the Carcosa Spires archaeological site. Replaced a non-functioning modifier of the Shark Politician governor trait.

Updated for 3. 10. Create a cultist civilization that worships one of the seven Lovecraft Mythos deities: Cthulhu, Shub-Niggurath, Yog-Sothoth, Hastur, Nyarlathotep, Daoloth, and Azathoth. Unveil dreadful mysteries of the Universe - or become one of its keepers. This mod includes: 7 new civics available to Fanatic Spiritualist empires, each of which noticeably reshapes your gameplay. 43 leader traits available exclusively to cultist empires. 6 leader traits available to those who challenge the followers of the Outer Gods. Over a hundred new technologies. 4 archaeological sites with rewards that depend on the empire's allegiance. 8 anomalies. Requirements and Compatibility This mod requires the Universal Modifier Patch. The mod should be compatible with all other mods. Credits: Koritska, Arsdor - implementation. Arsdor - graphics, writing. Special Thanks: InvIzIbleWQW for help with testing. v1. 1 Update - Sacred Knowledge, Part I There is knowledge accessible only to the initiated. There are rituals that bend the objective reality to your liking, if done right. There are forces deemed supernatural and forbidden that can be harnessed and placed at your service. The cults of Azathoth, Hastur, Yog-Sothoth, and Shib-Niggurath receive unique technologies specific to their civilizations for a total of about 30 technologies per cult. Some technologies are exclusive to certain ethics. v1. 11 Patch - all traits are now adapted for the 3. 8 leader rework . v1. 15 Patch - updated for 3. 10. v1. 0 Update - Mysteries and Rituals Fixed compatibility issues with newer versions. Revamped the cult civics. The civics for Daoloth and Cthulhu now feature unique edicts. Additionally, empires with the Azathoth civic may receive a secret edict as they progress through the game. Added a new archaeological site and 8 anomalies. v0. 9 Update Fixed a country modifier obtainable through the Carcosa Spires archaeological site. Replaced a non-functioning modifier of the Shark Politician governor trait.

📊 Mod Details

Game
Stellaris Mods
Author
76561198041122956
Version
N/A
Downloads
927
Endorsements
0
Category
Events, Traits, Ethics, Civics
Created
1/30/2022
Updated
1/2/2024

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Events, Traits, Ethics, Civics 👤 More by 76561198041122956 🔎 Similar Mods 🌐 Best Events, Traits, Ethics, Civics (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods