Ship Retrofit Speed Fixer
⚪ Last updated 2023Preview
🔍 Analysis
- 🏆 #62 of 112 Fixes mods in this game by downloads
📋 About This Mod
As of 3.7, the bug seems to be fixed. I'll keep the mod up just in case, though I probably won't update it anymore. Tired of Upgrade Overflow? No more! With Dynamic Mod Menu support! Have you ever played a heavily modded game of Stellaris, only to reach midgame and realize that it'll take 5408 days to upgrade your Battleships? Then this mod may be for you! What causes upgrade overflow? Ship Build Cost. I'm serious For some reason, as your ship build cost approaches -100% (or 0% if 100% is your starting point), the time it'll take to upgrade those ships will scale up exponentially until you get the dreaded "..." upgrade time. This also works in reverse. As you move away from -100% (or 0%) your ships will upgrade faster at the cost of being more expensive. What does this mod do? It's pretty simple, you enter the mod menu via an edict, give yourself a negative build cost modifier so you can finally upgrade your fleets, and then set it back to 0. I mean, you could use this to cheat, but I don't really care. Compatibily and load order Should be compatible with everything, as there are no overwrites. As for load order, anywhere should be good. Here's the uncompressed thumbnail image
As of 3. 7, the bug seems to be fixed. I'll keep the mod up just in case, though I probably won't update it anymore. Tired of Upgrade Overflow? No more! With Dynamic Mod Menu support! Have you ever played a heavily modded game of Stellaris, only to reach midgame and realize that it'll take 5408 days to upgrade your Battleships? Then this mod may be for you! What causes upgrade overflow? Ship Build Cost. I'm serious For some reason, as your ship build cost approaches -100% (or 0% if 100% is your starting point), the time it'll take to upgrade those ships will scale up exponentially until you get the dreaded "..." upgrade time. This also works in reverse. As you move away from -100% (or 0%) your ships will upgrade faster at the cost of being more expensive. What does this mod do? It's pretty simple, you enter the mod menu via an edict, give yourself a negative build cost modifier so you can finally upgrade your fleets, and then set it back to 0. I mean, you could use this to cheat, but I don't really care. Compatibily and load order Should be compatible with everything, as there are no overwrites. As for load order, anywhere should be good. Here's the uncompressed thumbnail image
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198123163657
- Version
- N/A
- Downloads
- 292
- Endorsements
- 0
- Category
- Fixes
- Created
- 1/29/2022
- Updated
- 3/14/2023
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await