Ship Retrofit Speed Fixer

⭐ — (0 endorsements) 📥 292 downloads 📅 1/29/2022
⚪ Last updated 2023

By 76561198123163657 · Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/14/2023 📅 Created: 1/29/2022

🔍 Analysis

  • 🏆 #62 of 112 Fixes mods in this game by downloads

📋 About This Mod

As of 3.7, the bug seems to be fixed. I'll keep the mod up just in case, though I probably won't update it anymore. Tired of Upgrade Overflow? No more! With Dynamic Mod Menu support! Have you ever played a heavily modded game of Stellaris, only to reach midgame and realize that it'll take 5408 days to upgrade your Battleships? Then this mod may be for you! What causes upgrade overflow? Ship Build Cost. I'm serious For some reason, as your ship build cost approaches -100% (or 0% if 100% is your starting point), the time it'll take to upgrade those ships will scale up exponentially until you get the dreaded "..." upgrade time. This also works in reverse. As you move away from -100% (or 0%) your ships will upgrade faster at the cost of being more expensive. What does this mod do? It's pretty simple, you enter the mod menu via an edict, give yourself a negative build cost modifier so you can finally upgrade your fleets, and then set it back to 0. I mean, you could use this to cheat, but I don't really care. Compatibily and load order Should be compatible with everything, as there are no overwrites. As for load order, anywhere should be good. Here's the uncompressed thumbnail image

As of 3. 7, the bug seems to be fixed. I'll keep the mod up just in case, though I probably won't update it anymore. Tired of Upgrade Overflow? No more! With Dynamic Mod Menu support! Have you ever played a heavily modded game of Stellaris, only to reach midgame and realize that it'll take 5408 days to upgrade your Battleships? Then this mod may be for you! What causes upgrade overflow? Ship Build Cost. I'm serious For some reason, as your ship build cost approaches -100% (or 0% if 100% is your starting point), the time it'll take to upgrade those ships will scale up exponentially until you get the dreaded "..." upgrade time. This also works in reverse. As you move away from -100% (or 0%) your ships will upgrade faster at the cost of being more expensive. What does this mod do? It's pretty simple, you enter the mod menu via an edict, give yourself a negative build cost modifier so you can finally upgrade your fleets, and then set it back to 0. I mean, you could use this to cheat, but I don't really care. Compatibily and load order Should be compatible with everything, as there are no overwrites. As for load order, anywhere should be good. Here's the uncompressed thumbnail image

📊 Mod Details

Game
Stellaris Mods
Author
76561198123163657
Version
N/A
Downloads
292
Endorsements
0
Category
Fixes
Created
1/29/2022
Updated
3/14/2023

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