Realistic Logistic Growth
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #68 of 103 Gameplay mods in this game by downloads
📋 About This Mod
Vanilla logistic growth is arbitrarily capped stupid low, and has a very high minimum. This mod fixes that by doing the following: -Minimum growth is now 0. 3, following the base + 2 pops. -"Base" growth is also now 0. 1 -Each pop provides 0. 1 growth. -Penalties for being close to the Carrying Capacity now kick in at 60% of Cap, not 50%. -Max pops on a planet is now 10000. -New colonies no longer receive a penalty to pop growth. -Immigration is changed around to not have any limitations (Technically it still does, but they're so absurdly high there's no realistic way you could reach it -Increased the number of pops that can grow/decline per month to 100. -Raises the logistic growth ceiling to something absurd you should never be able to reach. Note: Apparently this doesn't actually work. The slider must be set manually. -Sets the default value for Growth Scale to 0. Note: Apparently this doesn't actually work. The slider must be set manually. Credits Thanks to Hive for the thumbnail. You can find them here, and their repository here Support James
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198192431174
- Version
- N/A
- Downloads
- 891
- Endorsements
- 0
- Category
- Gameplay
- Created
- 10/31/2021
- Updated
- 6/16/2026
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