Enhanced Trade Districts and Designations

⭐ — (0 endorsements) 📥 915 downloads 📅 10/30/2021
⚪ Last updated 2023

By 76561198040838605 · Buildings, Economy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/15/2023 📅 Created: 10/30/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 5 Buildings, Economy, Gameplay mods in this game by downloads

📋 About This Mod

Overview Do you wish your Trade Capital, Trade Stations, and Commercial Ring Worlds had a little more "oomph?" Or maybe you're disappointed with how far ahead Ecumenopolis Commercial Worlds got with my mod Colony Designation: Ecumenopolis Commercial. Then this mod is for you! The Trade Capital, Trade Station, and Commercial Ring World colony designations now also boost the build-speed of commercial buildings and the relevant commercial districts by 25% as well as the overall trade value by 20%. That is the same boost as the Ecumenopolis Commercial designation. Additionally, Trade Districts and Commercial Segments now provide more Merchant jobs and fewer Clerk jobs as long as the colony designation is Trade Station or Commercial Ring World respectively. But wait, there's more! MegaCorps and empires with the Merchant Guilds civic will find that more Merchants replace Clerks. But wait, there's even more! On ringworld Commercial Segments, MegaCorps replace a Clerk with a Manager and another Clerk with an Executive (all the Clerks need bossing around). And if that wasn't enough, we'll throw in positive interaction with the "Commercial Enterprise" tradition for another/more Merchant(s) and the "Trickle Up Economics" tradition for another/more Clerk(s). Changes Overwrites the Trade Capital, Trade Station, and Commercial Ring World colony designations and the Trade District (for both habitats and the special district for Origin: Shattered Ring) and Commercial Segment district. The colony designations enable some job swaps from Clerks to Merchants (extra swaps with the "Commercial Enterprise" tradition). The designations also provide a small amount of bonus trade if you meet varying hidden, trade-related conditions - see if you can figure them out. The districts themselves also swap jobs if the owner has Civic: Merchant Guilds, Civic: Corporate Dominion (for people who don't own MegaCorp), and MegaCorps. Also updates the regular City districts to provide part of a Merchant o

📊 Mod Details

Game
Stellaris Mods
Author
76561198040838605
Version
N/A
Downloads
915
Endorsements
0
Category
Buildings, Economy, Gameplay
Created
10/30/2021
Updated
6/15/2023

🔧 How to Install Stellaris Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Stellaris →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.

Keep browsing — more Stellaris mods await

📋 All Stellaris Mods 🏆 Top 25 📂 More Buildings, Economy, Gameplay 👤 More by 76561198040838605 🔎 Similar Mods 🌐 Best Buildings, Economy, Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods