Healthcare++

⭐ — (0 endorsements) 📥 233 downloads 📅 12/19/2020
⚪ Last updated 2021

By 76561198139302627 · Balance, Buildings, Economy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/8/2021 📅 Created: 12/19/2020

📋 About This Mod

2.8.x Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2459766581 TL;DR: Makes healthcare great again by buffing the amenities provided by medical workers, adding stability on planets with a clinic, adding a healthcare related civic for megacorps and techs that buff medical workers and unlock additional building upgrades. This mod is available in english and german. It is also compatible with french, polish, russian, simplified chinese and spanish (meaning if you play in any of those languages, the text will be displayed in english instead of placeholders/code). I will gradually expand the content of this mod. For those of you that only want the health clinic/medical worker buff and nothing else, i created a fork called Gene Clinics Rebalanced (Healthcare++ Lite): https://steamcommunity.com/sharedfiles/filedetails/?id=2337717063 Features - medical workers now provide 7 instead of 5 amenities - clinics now provide 5 stability (10 when upgraded) - added new civic "Involuntary Test Subjects", allowing medical workers to produce 2 society research and unlocking a new purge type (to use it, choose "Processing") - added new civic "Pharma Group" (corporate authority) that provides 1 medical worker per 25 pops on a planet, allows medical workers to produce trade value and has a custom corporate building for branch offices - 2 new upgrades for the gene clinic (you have to chose between them) - 2 technologies that unlock the aformentioned upgrades and improve medical worker output These changes should make up for the loss of a building slot and the pops in the early game by boosting the stability and thus production of other pops and buildings. Given that memorialists can build unlimited +10 stability buildings (yes, you have to take a civic, but you don't need specific research and you don't need pops working the building) i think this is balanced. Future Plans User Interaction so far has convinced me that almost everyone would be either indifferent or very ha

2. 8.x Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2459766581 TL;DR: Makes healthcare great again by buffing the amenities provided by medical workers, adding stability on planets with a clinic, adding a healthcare related civic for megacorps and techs that buff medical workers and unlock additional building upgrades. This mod is available in english and german. It is also compatible with french, polish, russian, simplified chinese and spanish (meaning if you play in any of those languages, the text will be displayed in english instead of placeholders/code). I will gradually expand the content of this mod. For those of you that only want the health clinic/medical worker buff and nothing else, i created a fork called Gene Clinics Rebalanced (Healthcare++ Lite): https://steamcommunity.com/sharedfiles/filedetails/?id=2337717063 Features - medical workers now provide 7 instead of 5 amenities - clinics now provide 5 stability (10 when upgraded) - added new civic "Involuntary Test Subjects", allowing medical workers to produce 2 society research and unlocking a new purge type (to use it, choose "Processing") - added new civic "Pharma Group" (corporate authority) that provides 1 medical worker per 25 pops on a planet, allows medical workers to produce trade value and has a custom corporate building for branch offices - 2 new upgrades for the gene clinic (you have to chose between them) - 2 technologies that unlock the aformentioned upgrades and improve medical worker output These changes should make up for the loss of a building slot and the pops in the early game by boosting the stability and thus production of other pops and buildings. Given that memorialists can build unlimited +10 stability buildings (yes, you have to take a civic, but you don't need specific research and you don't need pops working the building) i think this is balanced. Future Plans User Interaction so far has convinced me that almost everyone would be either indifferent or very ha

📊 Mod Details

Game
Stellaris Mods
Author
76561198139302627
Version
N/A
Downloads
233
Endorsements
0
Category
Balance, Buildings, Economy, Gameplay
Created
12/19/2020
Updated
5/8/2021

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