Necroids Bug Fix

⭐ — (0 endorsements) 📥 334 downloads 📅 10/30/2020
⚪ Last updated 2020

By 76561198176919346 · Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/30/2020 📅 Created: 10/30/2020

🔍 Analysis

  • 🏆 #56 of 112 Fixes mods in this game by downloads

📋 About This Mod

Compatible with 2.8.1 Save game compatible NOT Achievement compatible I M P O R T A N T: The XL Necroid Turret bug was fixed with 3.0.1. This mod is therefore obsolete and won't be needed anymore if you use Necroids with Stellaris 3.0.1. However i will keep this mod on the workshop for people who are using Stellaris 2.8.* You think this mod deserves to be supported? You want to help me argue with my wife why it's a good idea to spend so many hours on modding? Then please check out the links below Features This mod is an ultra-light weight and therefore super compatible mod that fixes a small but still very significant bug that was introduced with Necroids DLC: right now as of 2.8.0 without this mod the XL Turrets for Necroids are not working and are broken (you can equip XL weapons but they won't shoot/fire properly). This mod is replacing the broken graphical assets for Necroid XL Turrets with larger L Turrets as a result leading to Necroid XL weapons working as intended (only the graphical turrets are replaced, XL Slots are unchanged) I hope the PDX Devs are fixing this bug soon. You can use this mod while we are waiting for the fix. BUG was fixed with 3.0.1 Proof: you can test it yourself if you use a Necroid Juggernaut you will get this error message in the error log: "necroid_01_turret_xl_entity has no attach point named turret_muzzle_01" Please Note: As soon as the Paradox Devs fix the broken Necroid XL Turrets, this mod won't be needed anymore with 3.0.1 W A R N I N G If you are using my Aesthetic Cinematic Gameplay main mod (ACG) then DO NOT use this bug fix mod since it is not compatible with ACG => i already implemented this bug fix into ACG in a consistent way that is working with ACG => not necessary anymore Ajey's mods If you like this mod:

Compatible with 2. 8. 1 Save game compatible NOT Achievement compatible I M P O R T A N T: The XL Necroid Turret bug was fixed with 3. 0. 1. This mod is therefore obsolete and won't be needed anymore if you use Necroids with Stellaris 3. 0. 1. However i will keep this mod on the workshop for people who are using Stellaris 2. 8.* You think this mod deserves to be supported? You want to help me argue with my wife why it's a good idea to spend so many hours on modding? Then please check out the links below Features This mod is an ultra-light weight and therefore super compatible mod that fixes a small but still very significant bug that was introduced with Necroids DLC: right now as of 2. 8. 0 without this mod the XL Turrets for Necroids are not working and are broken (you can equip XL weapons but they won't shoot/fire properly). This mod is replacing the broken graphical assets for Necroid XL Turrets with larger L Turrets as a result leading to Necroid XL weapons working as intended (only the graphical turrets are replaced, XL Slots are unchanged) I hope the PDX Devs are fixing this bug soon. You can use this mod while we are waiting for the fix. BUG was fixed with 3. 0. 1 Proof: you can test it yourself if you use a Necroid Juggernaut you will get this error message in the error log: "necroid_01_turret_xl_entity has no attach point named turret_muzzle_01" Please Note: As soon as the Paradox Devs fix the broken Necroid XL Turrets, this mod won't be needed anymore with 3. 0. 1 W A R N I N G If you are using my Aesthetic Cinematic Gameplay main mod (ACG) then DO NOT use this bug fix mod since it is not compatible with ACG => i already implemented this bug fix into ACG in a consistent way that is working with ACG => not necessary anymore Ajey's mods If you like this mod:

📊 Mod Details

Game
Stellaris Mods
Author
76561198176919346
Version
N/A
Downloads
334
Endorsements
0
Category
Fixes
Created
10/30/2020
Updated
10/30/2020

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