[Deprecated] Pre-FTL Players Testing

⭐ — (0 endorsements) 📥 600 downloads 📅 10/27/2020
🟠 Updated over a year ago

By 76561198116563382 · Gameplay, Spaceships, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 11/10/2024 📅 Created: 10/27/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Ethics and Civics Overhaul has also incorporated this mod into theirs with Pode's (original creator) permission. Their current iteration is superior to what I can offer, so I would like to point folks looking for a continuation in their direction. Thank you all for the support you've given over the years. ----------------------------------------------------------------------------------------------------- About the mod: The mod changes the route to FTL technology. Instead of starting with Faster than Light travel, a player will now need to research it. Without spoiling too much, you will first need to research an experimental hyper-drive technology that will start to appear probably 40 years or so into the game. As such, you'll probably want something to do while you wait. My recommendation is running this mod with Planetary Diversity, and Planetary Diversity - Planetary Habitats. That will allow you to spread more in your home system by allowing you to colonize asteroids, and the other planetary bodies in your home system. You could also try mods that would allow you to build Habitats sooner, as well as other mods which allow you other paths to colonize planets in your home system (there are many). Full credit for the mod goes to Pode and any collaborators who assisted him! All I've done is tweak a few things to bring it up to date and make life a smidge easier. ----------------------------------------------------------------------------------------------------- Note: I've had many people request that I add a non-ftl drive style interstellar travel method. It is not possible at this time using the same methods used here for the experimental drive. Once you get below a certain interstellar speed, weird things start to happen (such as ships becoming stuck at the end of the hyperspace lane, just barely not entering the system while the arrival time goes negative). We have a workaround for the exp drive, but it is proving more difficult than it should be to adapt that

📊 Mod Details

Game
Stellaris Mods
Author
76561198116563382
Version
N/A
Downloads
600
Endorsements
0
Category
Gameplay, Spaceships, Technologies
Created
10/27/2020
Updated
11/10/2024

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