All Caravaneers
⚪ Last updated 2022Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #12 of 21 Events mods in this game by downloads
📋 About This Mod
Now coded for Stellaris 3.4.5 In vanilla, there are three Caravaneer fleets: Numistic Order, Vengralian Trium, and Racket Industrial Enterprise. However, only two of the three will spawn in a game. This small mod modifies the "megacorp_caravaneer_init" system initializer to always spawn all three of the fleets and assign all three of them randomish movement start times (exactly like vanilla). Vanilla code then deals with the rest. Already have a game in progress and want to add the 3rd Caravaneer fleet? Just install this mod, load the game and wait for a new year. This mod will then figure out which of the fleets you're missing, spawn them, and tell vanilla to start moving them around a couple of game days leter. Not achievement compatible. This mod is incompatible with any mod that modifies the composition of the Caravaneer Fleets or the Caravaneer home system, Chor's Compass; it also may be incompatible with any mod that adds new Caravaneer fleets, depending on how that other mod is made (if any such mod even exists). This mod requires the Megacorp DLC, as that is the DLC that adds the Caravaneers. Stellaris 3.0 changed how long it takes for the fleets to start moving out of Chor's Compass from to . This mod does not change these numbers, even though it can - the 3rd fleet starts moving out right between the two at 32.5 years into the game. Like the idea of Caravaneer mods? Check out my other Caravaneer mod - No Reliquary Buying Limits Like mods that fix Paradox's silliness? Perhaps try my new mod that reworks how the Galactic Market home planet is chosen - No Galactic Market Nonsense
Now coded for Stellaris 3. 4. 5 In vanilla, there are three Caravaneer fleets: Numistic Order, Vengralian Trium, and Racket Industrial Enterprise. However, only two of the three will spawn in a game. This small mod modifies the "megacorp_caravaneer_init" system initializer to always spawn all three of the fleets and assign all three of them randomish movement start times (exactly like vanilla). Vanilla code then deals with the rest. Already have a game in progress and want to add the 3rd Caravaneer fleet? Just install this mod, load the game and wait for a new year. This mod will then figure out which of the fleets you're missing, spawn them, and tell vanilla to start moving them around a couple of game days leter. Not achievement compatible. This mod is incompatible with any mod that modifies the composition of the Caravaneer Fleets or the Caravaneer home system, Chor's Compass; it also may be incompatible with any mod that adds new Caravaneer fleets, depending on how that other mod is made (if any such mod even exists). This mod requires the Megacorp DLC, as that is the DLC that adds the Caravaneers. Stellaris 3. 0 changed how long it takes for the fleets to start moving out of Chor's Compass from to . This mod does not change these numbers, even though it can - the 3rd fleet starts moving out right between the two at 32. 5 years into the game. Like the idea of Caravaneer mods? Check out my other Caravaneer mod - No Reliquary Buying Limits Like mods that fix Paradox's silliness? Perhaps try my new mod that reworks how the Galactic Market home planet is chosen - No Galactic Market Nonsense
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198036392866
- Version
- N/A
- Downloads
- 1,185
- Endorsements
- 0
- Category
- Events
- Created
- 7/2/2020
- Updated
- 9/12/2022
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await