No Reliquary Buying Limits

⭐ — (0 endorsements) 📥 465 downloads 📅 6/25/2020
⚪ Last updated 2022

By 76561198036392866 · Economy, Events

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/24/2022 📅 Created: 6/25/2020

📋 About This Mod

Now coded against Stellaris 3.5.2. Have tons of Energy Credits, but nothing to waste them on? Tired of forgetting the end of the five hundred day cooldown between visits to Chor's Compass, the Caravaneers' home system, making you head back several years later than you intended? This mod removes the artificial limitations to buying the Caravaneer's Reliquaries -- you can now buy them as frequently as you want, credit reserves permitting. That's all this mod does. This mod does not alter the price of the reliquaries nor the drops. (Stellaris 3.5 update: vanilla has removed the 6 lootbox limit to be closer to this mod.) This mod indirectly increases the chance to get a Galatron, due more reliquaries up for purchase. This mod does not touch the reward chances/options, so should be compatible with those that do, so long as that other mod doesn't contain the Caravaneer event file (which this mod doesn't do). This mod likely should change the odds of the drops, though, since vanilla limits the number of empty-empty reliquaries (that you open "with a sense of accomplishment") you can get in a game to one, but this mod does not do so yet. Not achievement compatible. This mod only alters the game event "cara.100" -- the Caravaneer home page, where the limits are applied/enforced. The rest of the Caravaneer event file is untouched and not distributed -- only the one event is overwritten. This mod does not remove the 500 day timer, but rather makes the game ignore that timer for players. AI empires are allowed to buy Caravaneer Reliquary lootboxes like in vanilla, but still must wait the original 500 day cooldown. This mod requires the Megacorp DLC, as that's the DLC that adds the Caravaneers. Like the idea of Caravaneer mods? Then check out my other Caravaneer mod - All Caravaneers, which makes all 3 Caravaneer fleets spawn! Interested in mods that fix Paradox's silliness? Perhaps give my new mod that reworks how the Galactic Market is chosen a try - No Galactic Market Nonsens

Now coded against Stellaris 3. 5. 2. Have tons of Energy Credits, but nothing to waste them on? Tired of forgetting the end of the five hundred day cooldown between visits to Chor's Compass, the Caravaneers' home system, making you head back several years later than you intended? This mod removes the artificial limitations to buying the Caravaneer's Reliquaries -- you can now buy them as frequently as you want, credit reserves permitting. That's all this mod does. This mod does not alter the price of the reliquaries nor the drops. (Stellaris 3. 5 update: vanilla has removed the 6 lootbox limit to be closer to this mod.) This mod indirectly increases the chance to get a Galatron, due more reliquaries up for purchase. This mod does not touch the reward chances/options, so should be compatible with those that do, so long as that other mod doesn't contain the Caravaneer event file (which this mod doesn't do). This mod likely should change the odds of the drops, though, since vanilla limits the number of empty-empty reliquaries (that you open "with a sense of accomplishment") you can get in a game to one, but this mod does not do so yet. Not achievement compatible. This mod only alters the game event "cara. 100" -- the Caravaneer home page, where the limits are applied/enforced. The rest of the Caravaneer event file is untouched and not distributed -- only the one event is overwritten. This mod does not remove the 500 day timer, but rather makes the game ignore that timer for players. AI empires are allowed to buy Caravaneer Reliquary lootboxes like in vanilla, but still must wait the original 500 day cooldown. This mod requires the Megacorp DLC, as that's the DLC that adds the Caravaneers. Like the idea of Caravaneer mods? Then check out my other Caravaneer mod - All Caravaneers, which makes all 3 Caravaneer fleets spawn! Interested in mods that fix Paradox's silliness? Perhaps give my new mod that reworks how the Galactic Market is chosen a try - No Galactic Market Nonsens

📊 Mod Details

Game
Stellaris Mods
Author
76561198036392866
Version
N/A
Downloads
465
Endorsements
0
Category
Economy, Events
Created
6/25/2020
Updated
9/24/2022

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