Additional Balanced Repeatables
⚪ Last updated 2023Preview
🔍 Analysis
- 🏆 #5 of 7 Balance, Technologies mods in this game by downloads
📋 About This Mod
Compatible with Stellaris 3.7.x Stellaris's tech tree can be viewed here for reference (e.g. checking draw weights, prerequisites, etc). Tech tree reference not made by me. For those wanting less late game micromanagement, a variant of this mod with all infinite repeatables being twice as powerful, but twice as expensive, can be found here. = Modder Commentary General - Added x1.25 draw weight for matching scientist expertise to repeatables just like other techs - Changed draw weight modifier for if another repeatable was already drawn from x0.01 to x0.5 New Repeatables NonFE: Designates that Fallen Empires will not have already researched up to 10 of the tech Physics/Computing - Computer-Aided Shipyards (xInf) (NonFE): - Ship Build Speed +5% Prerequisite: Self-Evolving Logic Physics/Computing - Escape Algorithms (x3) (NonFE): - Disengage Chance +5% Prerequisite: Extended Combat Algorithms Physics/Particles - Dimensional Testing (x2): - Jump Drive Range +10% Prerequisite: Jump Drive (One-third usual draw weight, see Tech Reweighting thread below) Society/Statecraft - Tailored Learning (xInf): - Leader Experience Gain +6% - Ship Experience Gain +2% - Army Experience Gain +2% Prerequisite: Galactic Administration Society/Statecraft - O
Compatible with Stellaris 3. 7.x Stellaris's tech tree can be viewed here for reference (e.g. checking draw weights, prerequisites, etc). Tech tree reference not made by me. For those wanting less late game micromanagement, a variant of this mod with all infinite repeatables being twice as powerful, but twice as expensive, can be found here. [ ] = Modder Commentary General - Added x1. 25 draw weight for matching scientist expertise to repeatables just like other techs - Changed draw weight modifier for if another repeatable was already drawn from x0. 01 to x0. 5 New Repeatables NonFE: Designates that Fallen Empires will not have already researched up to 10 of the tech Physics/Computing - Computer-Aided Shipyards (xInf) (NonFE): - Ship Build Speed +5% Prerequisite: Self-Evolving Logic Physics/Computing - Escape Algorithms (x3) (NonFE): - Disengage Chance +5% Prerequisite: Extended Combat Algorithms Physics/Particles - Dimensional Testing (x2): - Jump Drive Range +10% Prerequisite: Jump Drive (One-third usual draw weight, see Tech Reweighting thread below) Society/Statecraft - Tailored Learning (xInf): - Leader Experience Gain +6% - Ship Experience Gain +2% - Army Experience Gain +2% Prerequisite: Galactic Administration Society/Statecraft - O
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198024461823
- Version
- N/A
- Downloads
- 215
- Endorsements
- 0
- Category
- Balance, Technologies
- Created
- 4/4/2020
- Updated
- 3/16/2023
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