RIG Weapon Diversity 2.5+
⚪ Last updated 2020Preview
📋 About This Mod
Updated for 2.5+ Warning, this mod edits ship_designer.gui. Meaning that some UI mods will be impacted. RIG Species Diversity 2.5+ https://steamcommunity.com/sharedfiles/filedetails/?id=1908917988 ------------------- Hello, welcome to Re Imagined Gaming Weapon Diversity. Features of this mod. - A complete rework of almost every weapon in the game. - In addition to RIGSD, factions are now granted access to one type of weapon at the start. ----- Arthropoid = Explosive ----- Avian = Lasers ----- Fungoid = Explosive ----- Humanoid = Plasma ----- Mammalian = Kinetic ----- Molluscoid = Energy ----- Plantoid = Explosive ----- Reptilian = Plasma ----- Lithoid = Kinetic ----- Artifical = Lasers ----- Any other graphics get access to everything. But no bonus to any. - New weapon Types. ----- 5 main weapon types. ----- 12 total planed. - Three tiers of defence platforms have been reintroduced, with additions. ----- Platforms are now granted Starbase specific weapon sets. (XL to M) ----- Platforms can now get XL sized cannons. ----- (NOTE) platforms are not currently factional. I do have plans to make them factional. But im not sure i need to. - All weapons have Small Medium Large and X-large icons for them. Something I’m amazed no other mod has done. ---------------------------- ---------------------------- Known bugs. - New factions that spawn throughout the game, specifically primitive cultures, will not get access to the weapons or bonuses of RIGSD or RIGWD. I think ill need an event to fire when these awaken. Im unsure how to do this.
Updated for 2. 5+ Warning, this mod edits ship_designer.gui. Meaning that some UI mods will be impacted. RIG Species Diversity 2. 5+ https://steamcommunity.com/sharedfiles/filedetails/?id=1908917988 ------------------- Hello, welcome to Re Imagined Gaming Weapon Diversity. Features of this mod. - A complete rework of almost every weapon in the game. - In addition to RIGSD, factions are now granted access to one type of weapon at the start. ----- Arthropoid = Explosive ----- Avian = Lasers ----- Fungoid = Explosive ----- Humanoid = Plasma ----- Mammalian = Kinetic ----- Molluscoid = Energy ----- Plantoid = Explosive ----- Reptilian = Plasma ----- Lithoid = Kinetic ----- Artifical = Lasers ----- Any other graphics get access to everything. But no bonus to any. - New weapon Types. ----- 5 main weapon types. ----- 12 total planed. - Three tiers of defence platforms have been reintroduced, with additions. ----- Platforms are now granted Starbase specific weapon sets. (XL to M) ----- Platforms can now get XL sized cannons. ----- (NOTE) platforms are not currently factional. I do have plans to make them factional. But im not sure i need to. - All weapons have Small Medium Large and X-large icons for them. Something I’m amazed no other mod has done. ---------------------------- ---------------------------- Known bugs. - New factions that spawn throughout the game, specifically primitive cultures, will not get access to the weapons or bonuses of RIGSD or RIGWD. I think ill need an event to fire when these awaken. Im unsure how to do this.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198021659196
- Version
- N/A
- Downloads
- 370
- Endorsements
- 0
- Category
- Gameplay, Graphics, Military, Overhaul, ReImaginedGaming, Factional Diversity
- Created
- 11/9/2019
- Updated
- 1/27/2020
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