RIG Species Diversity 2.3+

⭐ — (0 endorsements) 📥 558 downloads 📅 8/31/2019
⚪ Last updated 2019

By 76561198021659196 · Gameplay, Graphics, Military, Overhaul, ReImaginedGaming, Factional Diversity

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 9/25/2019 📅 Created: 8/31/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Updated for 2.3+ Version 2.3 includes the AI Ship set. No more updates for this mod. Go here for a 2.5. (https://steamcommunity.com/sharedfiles/filedetails/?id=1908917988) Hello anyone lurking. I've finally put out my updated mod, now with integration for the AI Shipset. To those who don't know, ReImaginedGaming mods seek to improve the depth of stellaris by adding more meaningful choices. One of the choices i expected to be meaningful, but in vanilla is entirely cosmetic, is the graphical design of your ships. In RIGSD the graphical design of your ships are a meaningful choice. A choice that is fundamentally different from other graphical designs. If you select mammalian, expect to have different ships from fungoid. This extends to all ship classes from corvette, destroyer, cruiser, battleship, titan, and ion cannons. I think i will eventually push these differences to defence platforms, but i'm undecided. In addition to ships gaining new hulls, which the AI use, all ships are granted a unique ship size bonus. For instance, humanoid cruisers get a 100% bonus to jump drive range, but mamailian cruisers get a bonus to kinetic weapons. Again, this extends to all ship sizes, just as previously mentioned. This is fundamentally enhanced further with RIG Weapon Diversity. A mod which totally reworks the weapon mechanics of stellaris. Adding new graphical effects and icons for modules. All modules have L M S icons, allowing a player to visually identify a module faster than before. Its a companion mod to RIGSD, meaning it requires it. So id recommend people play with both mods. RIGWD https://steamcommunity.com/sharedfiles/filedetails/?id=1850259145 I'm only one person working on RIG, so i don't know all the ways around the labyrinth like coding language of stellaris. Any balance advice, or coding help is always welcome. Id love to be leading a team of modders someday. Much love to everyone. I plan on building my first traits and technology mod by the end of the

Updated for 2. 3+ Version 2. 3 includes the AI Ship set. No more updates for this mod. Go here for a 2. 5. (https://steamcommunity.com/sharedfiles/filedetails/?id=1908917988) Hello anyone lurking. I've finally put out my updated mod, now with integration for the AI Shipset. To those who don't know, ReImaginedGaming mods seek to improve the depth of stellaris by adding more meaningful choices. One of the choices i expected to be meaningful, but in vanilla is entirely cosmetic, is the graphical design of your ships. In RIGSD the graphical design of your ships are a meaningful choice. A choice that is fundamentally different from other graphical designs. If you select mammalian, expect to have different ships from fungoid. This extends to all ship classes from corvette, destroyer, cruiser, battleship, titan, and ion cannons. I think i will eventually push these differences to defence platforms, but i'm undecided. In addition to ships gaining new hulls, which the AI use, all ships are granted a unique ship size bonus. For instance, humanoid cruisers get a 100% bonus to jump drive range, but mamailian cruisers get a bonus to kinetic weapons. Again, this extends to all ship sizes, just as previously mentioned. This is fundamentally enhanced further with RIG Weapon Diversity. A mod which totally reworks the weapon mechanics of stellaris. Adding new graphical effects and icons for modules. All modules have L M S icons, allowing a player to visually identify a module faster than before. Its a companion mod to RIGSD, meaning it requires it. So id recommend people play with both mods. RIGWD https://steamcommunity.com/sharedfiles/filedetails/?id=1850259145 I'm only one person working on RIG, so i don't know all the ways around the labyrinth like coding language of stellaris. Any balance advice, or coding help is always welcome. Id love to be leading a team of modders someday. Much love to everyone. I plan on building my first traits and technology mod by the end of the

📊 Mod Details

Game
Stellaris Mods
Author
76561198021659196
Version
N/A
Downloads
558
Endorsements
0
Category
Gameplay, Graphics, Military, Overhaul, ReImaginedGaming, Factional Diversity
Created
8/31/2019
Updated
9/25/2019

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