Upgradable Resource Refineries
🟠 Updated over a year agoPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This mod adds two new tiers of strategic resource refinery buildings to the game, they function the same as the vanilla refineries except with higher output and upkeep costs. It also adds buildings that increase the output of metallurgist and artisan (alloys and consumer goods) jobs at the cost of increased resource upkeep. Be aware the upkeep costs of these jobs can start to get pretty expensive if all these buildings are used together. It is generally useful to maximize production on specialized colonies such as forge worlds where the various stacking bonuses can be used to help to offset the exorbitant upkeep costs, as well as maximise the output of said buildings. A late-game technology also adds a building which further increases the output of strategic resource producing jobs by 25%. To unlock the new buildings several technologies have been added which need to be researched first. Their naming conventions, discriptions and sprites all match the general themes and aesthetics of the base game. If you like my content please also check out the Youtube channel of my wife and I, where we play games and talk trash together. We would greatly appreciate it if you took some time to watch our antics!
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198007090293
- Version
- N/A
- Downloads
- 13,915
- Endorsements
- 0
- Category
- Balance, Buildings, Economy
- Created
- 8/8/2019
- Updated
- 10/1/2025
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Visit the official mod page for specific installation instructions for this mod.
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