Hemothep's Dynamic Difficulty (2.2. - 3.3.)

⭐ — (0 endorsements) 📥 2,183 downloads 📅 7/19/2019
⚪ Last updated 2022

By 76561198077660420 · Balance, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/23/2022 📅 Created: 7/19/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #18 of 28 Balance, Gameplay mods in this game by downloads

📋 About This Mod

Attention: The support for this Mod ends with the 3.4.update. Other modders are free to build upon it. This mod has been updated to 3.3. You can still use it under any version from 2.2.0 upwards. Just ignore the out-of-date notification. Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Then you need a Dynamic Difficulty mod! Do you want to control over every minutia of the games difficulty settings? Do you want to control how strong fallen empires or crisies are in comparison to the rest of the game? Then you found the WRONG mod. Gratak's mod of the same name is what you are looking for: https://steamcommunity.com/sharedfiles/filedetails/?id=1590362799 However: If you just want to install a mod and forget about it, letting it control the difficulty of the game in the backround then you came to right place! Just start a game at any difficulty and watch the AI get stronger after you got stronger. Even a game started on ensign can be challanging. By the way: Both dynamic difficulty mods are completely compatible. You can customize your starting experience with Gratak's mod and ensure it doesn't get stale with this one. How it works: Except in the cooldown-period after difficulty changes (18 months after increase; 6 months after decrease), this mod will analyse the game state every month. It will look for a ai-empire* that can be considered to be a worthy opponent for the strongest player. This challenger needs to fullfill one of the following criteria: -The Challenger is at least equivalent in overall comparisson and equivalent in technology. -The Challenger is at least equivalent in overall comparisson and overwhelming in fleet power. -The Challenger is at least superior in fleet power and equivalent in technology. -The Challenger is at least superior in overall comparisson. If a Challenger has been found, nothing happens. If there is no such ai-empire* then the difficulty is going to be in

Attention: The support for this Mod ends with the 3. 4.update. Other modders are free to build upon it. This mod has been updated to 3. 3. You can still use it under any version from 2. 2. 0 upwards. Just ignore the out-of-date notification. Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Then you need a Dynamic Difficulty mod! Do you want to control over every minutia of the games difficulty settings? Do you want to control how strong fallen empires or crisies are in comparison to the rest of the game? Then you found the WRONG mod. Gratak's mod of the same name is what you are looking for: https://steamcommunity.com/sharedfiles/filedetails/?id=1590362799 However: If you just want to install a mod and forget about it, letting it control the difficulty of the game in the backround then you came to right place! Just start a game at any difficulty and watch the AI get stronger after you got stronger. Even a game started on ensign can be challanging. By the way: Both dynamic difficulty mods are completely compatible. You can customize your starting experience with Gratak's mod and ensure it doesn't get stale with this one. How it works: Except in the cooldown-period after difficulty changes (18 months after increase; 6 months after decrease), this mod will analyse the game state every month. It will look for a ai-empire that can be considered to be a worthy opponent for the strongest player. This challenger needs to fullfill one of the following criteria: -The Challenger is at least equivalent in overall comparisson and equivalent in technology. -The Challenger is at least equivalent in overall comparisson and overwhelming in fleet power. -The Challenger is at least superior in fleet power and equivalent in technology. -The Challenger is at least superior in overall comparisson. If a Challenger has been found, nothing happens. If there is no such ai-empire then the difficulty is going to be in

📊 Mod Details

Game
Stellaris Mods
Author
76561198077660420
Version
N/A
Downloads
2,183
Endorsements
0
Category
Balance, Gameplay
Created
7/19/2019
Updated
2/23/2022

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