Matter Synthesis Segment for Ringworld
⚪ Last updated 2019Preview
🔍 Analysis
- 🏆 #9 of 9 Economy, Gameplay mods in this game by downloads
📋 About This Mod
Adds matter synthesis segment (for ringworlds) that produce minerals (replaces the commercial/energy segment). Features Matter Synthesis Segment Ringworld basic segment Replaces the commercial/energy segment +20 housing, +20 transmutator jobs Transmutator/Transmuting Drone Specialist/Complex drone job +3 minerals, +1 physics research, -3 energy credits Plasma Recirculation Node Ringworld building Cost: 400 alloys +10% minerals from transmutators, -10% physics research from transmutators, +1 transmutator job Transmutation World Ringworld colony type +25% to transmutators output 5 physics technologies (+10% minerals from transmutators each; the last one also unlocks Plasma Recirculation Node; the technologies require Zero Point Power technology and at least one Matter Synthesis District) Also New game required Disables achivements Overwrites the vanilla file 04_ringworld_districts.txt, won't be compatible with mods that changes the vanilla ringworld districts. If you would like a version of this mod that adds this segment without touching the vanilla file (the commercial and energy segments will stay) go here: https://steamcommunity.com/sharedfiles/filedetails/?id=1775485434 (it's also more compatible with another district mods, but an UI mod required). If you want to leave any feedback, you can post it here.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198004590809
- Version
- N/A
- Downloads
- 433
- Endorsements
- 0
- Category
- Economy, Gameplay
- Created
- 1/12/2019
- Updated
- 11/2/2019
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