Mining Segment for Ringworld
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #4 of 9 Economy, Gameplay mods in this game by downloads
📋 About This Mod
Ringworld engineers didn't use all the system minerals to build ringworld, but left a lot untouched in the ground... Do you know what that means? We must dig up all these minerals. Mod features Mining Segment Basic ringworld segment Replaces the commercial/energy segment +10 Miner Job +10 Housing -10 Energy Extensive Mining Rare engineering technology Unlocks: Wide Mining Strategy Prerequisites: Nanite Mineral Probes, Mineral Isolation, colonized ringworld section A high leveled scientist with Industry Expertise or a Curator will increase chance of appearing Wide Mining Strategy Ringworld section decision Effects: +10 Miner Job, +10 Housing, -2 Volatile Motes for each Ringworld Mining Segment Cost: 10 000 Minerals, 200 Influence, 3600 days to enact Also New game required Overwrites vanilla file (04_ringworld_districts.txt), won't be compatible with mods that changes the vanilla ringworld districts Disables achievements If you have any trouble with this mod or if you find any errors in the texts (even here) let me know! (English isn't my strong suit) Want to produce minerals on ringworlds but think that mining is not what you are looking for? Check out this mod: ~minerals...
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198004590809
- Version
- N/A
- Downloads
- 836
- Endorsements
- 0
- Category
- Economy, Gameplay
- Created
- 12/24/2018
- Updated
- 7/28/2019
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