[OUTDATED - NEW VERSION IN DESCRIPTION] [ 2.6.x ] - Improved Hyperlanes and Fog of War

⭐ — (0 endorsements) 📥 243 downloads 📅 12/30/2018
⚪ Last updated 2019

By 76561197981456154 · Balance, Graphics

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/5/2019 📅 Created: 12/30/2018

📋 About This Mod

NEW VERSION CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3229378253 ______________________________________________________________________ What this mod does: Makes hyperlane generation more strategic. Reduces hyperspace speed and increases hyperdrive windup / winddown time. Makes the fog of war completely opaque - You cannot see anything in unexplored areas. Makes nebula names invisible. New Galaxy sizes designed for use with this mod. ______________________________________________________________________ Details: Hyperspace: Hyperspace travel speed reduced to 10% of vanilla value. It can now take a few weeks or longer for ships to travel across a hyperlane, depending on their length. Hyperdrive windup increased from 15 days to 50 days, and a 25 day winddown added. There are numerous ways to improve hyperspace travel speed and reduce windup / winddown. New starbase buildings: Jump Coordination Center Reduces ship windup and winddown by 100%. Cost: 500 energy, 250 alloys Upkeep: 4 energy Build time: 360 days System Navigation Complex Increases ship sublight speed by 200%. Cost: 500 energy, 250 alloys Upkeep: 4 energy Build time: 360 days System Navicomputer Reduces ship windup and winddown by 100%, increases ship sublight speed by 250%. Cost: 1000 energy, 500 alloys Upkeep: 5 energy Build time: 720 days Requires tech: Positronic AI Buffs do not stack with Jump Coordination Center or System Navigation Complex. New starship: Hyperspace Conduit Increases Hyperspace speed of fleet by 1000%. Cost: 500 alloys Upkeep: 5 energy 10 fleet size Should always disengage if it has the opportunity to. New Hyperspace Techs: Hyperdrive Modulation 5 tiers, rare technology increases hyperspace travel speed by 30% per level (150% total) Each level requires the equivalent tier in Hyperdrive, Power Plant, and Sensor tech (for example, Hyperdrive Modulation IV requires Jump Drive, Antimatter Power Plants, and Sensors 4). New Hyperdrive Stats: Hyperdrive I 50 d

📊 Mod Details

Game
Stellaris Mods
Author
76561197981456154
Version
N/A
Downloads
243
Endorsements
0
Category
Balance, Graphics
Created
12/30/2018
Updated
6/5/2019

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