Admin Cap Reworked
⚪ Last updated 2018Preview
📋 About This Mod
Reworked Administrative Capacity mechanics for 2.2 game version (based on files from 2.2.3 version): -Administrator jobs / Synapse Drones / Coordinators produce +1 AC; -Lowered system cost from 2 AC to 1 AC; -Lowered districts cost from 1 AC to 0.1; -Shrunk the base AC provided at start from 30 to 20 for balance. ----------------------------------------------- As a result, expansion should become easier - less dependent on the map size. Since higher tier Capital buildings provide more Administrator jobs (or Synapse Drones for Hive Minds / Coordinators for Machine Empires), then Admin Cap depends a lot on the Empire population, gradually growing along with it. IMO, this dynamic AC system should be more balanced than the vanilla version. Try it out and share your thoughts! :) ----------------------------------------------- P.S.: for the alternative version of new balance with capital buildings providing Administrative and Starbase Capacities instead of jobs look here: https://steamcommunity.com/sharedfiles/filedetails/?id=1601520485 ----------------------------------------------- Keep in mind, the mod makes the game NOT achievement-compatible! The mod CAN be used with saved games. This mod will not be updated - switch to Admin Cap Reworked V2! ----------------------------------------------- The mod replaces the following vanilla files: common/pop_jobs/01_ruler_jobs.txt common/pop_jobs/04_gestalt_jobs.txt Game defines overwritten: EMPIRE_SIZE_FROM_DISTRICTS = 0.1 EMPIRE_SIZE_FROM_SYSTEMS = 1 EMPIRE_SIZE_BASE = 20 Localization files edited: megacorp_l_english.yml
Reworked Administrative Capacity mechanics for 2. 2 game version (based on files from 2. 2. 3 version): -Administrator jobs / Synapse Drones / Coordinators produce +1 AC; -Lowered system cost from 2 AC to 1 AC; -Lowered districts cost from 1 AC to 0. 1; -Shrunk the base AC provided at start from 30 to 20 for balance. ----------------------------------------------- As a result, expansion should become easier - less dependent on the map size. Since higher tier Capital buildings provide more Administrator jobs (or Synapse Drones for Hive Minds / Coordinators for Machine Empires), then Admin Cap depends a lot on the Empire population, gradually growing along with it. IMO, this dynamic AC system should be more balanced than the vanilla version. Try it out and share your thoughts! :) ----------------------------------------------- P. S.: for the alternative version of new balance with capital buildings providing Administrative and Starbase Capacities instead of jobs look here: https://steamcommunity.com/sharedfiles/filedetails/?id=1601520485 ----------------------------------------------- Keep in mind, the mod makes the game NOT achievement-compatible! The mod CAN be used with saved games. This mod will not be updated - switch to Admin Cap Reworked V2! ----------------------------------------------- The mod replaces the following vanilla files: common/pop_jobs/01_ruler_jobs.txt common/pop_jobs/04_gestalt_jobs.txt Game defines overwritten: EMPIRE_SIZE_FROM_DISTRICTS = 0. 1 EMPIRE_SIZE_FROM_SYSTEMS = 1 EMPIRE_SIZE_BASE = 20 Localization files edited: megacorp_l_english.yml
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198061272325
- Version
- N/A
- Downloads
- 171
- Endorsements
- 0
- Category
- Balance, Economy, Gameplay
- Created
- 12/23/2018
- Updated
- 12/24/2018
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