Citadel Defense Grid System
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
For Stellaris 4.*.* Turtle play! yey! -A Mod that adds a starbase module that makes the starbase abit OP. Design for modded gameplay and slow play (Turtle play) This is a personal mod that I have been using since 2.1.* I decided to upload it so that everyone like me can focus on fully fortifying the borders and allowing me to turtle play my RP game. -New 3d Model made within 15mins on Maya 2018 C.D.G.H.Q. Module Features: Adds 3M hull Adds 1.5M Armor Adds 375k Shield Adds 4 Shipyard Station sensor range add = +2 Station hyperlane range add = +4 Station Hull Regen Static +750 Station Armor Regen Static +750 Station Weapon Regen Statict = +750 Station Accuracy Add = +30 Station Tracking Add = +30 Station Weapon Range = +200% Station Fire Fate Mult = +1000% Station Cloaking Detection = +15 Station Defense Platform Capacity = -100 C.D.G.H.Q. Module Country Features: Naval Cap = +2000 Admin Cap = +400 Starbase Capacity = +5 planet stability = +25 C.D.G.S. - Station Module Features: Same as HQ But LESS / WITHOUT the following: Shipyards (WITHOUT) Country Features (WITHOUT) Station Fire Fate Mult (LESS) C.D.G.S. Building Features: All in one Advanced Crew Quarters, Communications Jammer, Disruption Field and Warp Fuctuator. Upkeep C.D.G.H.Q. - None - Produces: 5 Influence / 400 Unity / 200 Trade / 400 Energy / 100 Alloys per month C.D.G.S.S. - None - Produces: 100 Trade / 200 Energy / 100 Alloys per month NOTE: C.D.G.H.Q. can only be build in Capital System. Cannot be build on starbases that has already a C.D.G.S.S. as well as some other starbase buildings. Requirements: -Sapient AI Defense Grid System (Final Tech that you need to be able to build the Defense Grid) To get Sapient AI Defense Grid System, you need: Synchronized Defences Technology (Basic Defense Grid Supercomputer) Starbase 5 Technology (The Citadel) Administrative AI (it's the Self Aware Logic Tech, hive minds can research this) Extended Combat Algorithms (It's the tier 2 combat computer) Mass Accelarator 1
For Stellaris 4.. Turtle play! yey! -A Mod that adds a starbase module that makes the starbase abit OP. Design for modded gameplay and slow play (Turtle play) This is a personal mod that I have been using since 2. 1.* I decided to upload it so that everyone like me can focus on fully fortifying the borders and allowing me to turtle play my RP game. -New 3d Model made within 15mins on Maya 2018 C. D. G. H. Q. Module Features: Adds 3M hull Adds 1. 5M Armor Adds 375k Shield Adds 4 Shipyard Station sensor range add = +2 Station hyperlane range add = +4 Station Hull Regen Static +750 Station Armor Regen Static +750 Station Weapon Regen Statict = +750 Station Accuracy Add = +30 Station Tracking Add = +30 Station Weapon Range = +200% Station Fire Fate Mult = +1000% Station Cloaking Detection = +15 Station Defense Platform Capacity = -100 C. D. G. H. Q. Module Country Features: Naval Cap = +2000 Admin Cap = +400 Starbase Capacity = +5 planet stability = +25 C. D. G. S. - Station Module Features: Same as HQ But LESS / WITHOUT the following: Shipyards (WITHOUT) Country Features (WITHOUT) Station Fire Fate Mult (LESS) C. D. G. S. Building Features: All in one Advanced Crew Quarters, Communications Jammer, Disruption Field and Warp Fuctuator. Upkeep C. D. G. H. Q. - None - Produces: 5 Influence / 400 Unity / 200 Trade / 400 Energy / 100 Alloys per month C. D. G. S. S. - None - Produces: 100 Trade / 200 Energy / 100 Alloys per month NOTE: C. D. G. H. Q. can only be build in Capital System. Cannot be build on starbases that has already a C. D. G. S. S. as well as some other starbase buildings. Requirements: -Sapient AI Defense Grid System (Final Tech that you need to be able to build the Defense Grid) To get Sapient AI Defense Grid System, you need: Synchronized Defences Technology (Basic Defense Grid Supercomputer) Starbase 5 Technology (The Citadel) Administrative AI (it's the Self Aware Logic Tech, hive minds can research this) Extended Combat Algorithms (It's the tier 2 combat computer) Mass Accelarator 1
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198117298652
- Version
- N/A
- Downloads
- 1,918
- Endorsements
- 0
- Category
- Buildings, Gameplay, Military, Overhaul, Citadel, Space Station, Defense
- Created
- 12/17/2018
- Updated
- 5/20/2026
🔧 How to Install Stellaris Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Stellaris →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellaris commands, item IDs, and more.
Keep browsing — more Stellaris mods await