GACB: Gwen's Admin Cap Buildings
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
A mod I made for a friend. This simple mod that adds a handfull of jobs and structures to Le Guin's new planet system for the purpose of expanding the Admin Cap in a way that isn't harmfully overpowered and also reliable. The basic idea revolves around Bureaucracy Structures. Three-tier structures that are unique planetary structures - only a single one can be built per planet. Bureaucract Job: Provides 2 towards your Administrative Capacity. Ruler position. Average: Bureaucrat (Ruler) : +2 Admin Cap Machine: Processor Unit (Complex Drone) : +2 Admin Cap - Upkeep: 1 alloy Hive Mind: Processor Drone (Complex Drone) : +2 Admin Cap - Upkeep: 2 Energy, 2 Food Default Empires: - Logistics Center: Provides 2 Bureaucrat jobs. - Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy - Logistics Complex: Provides 3 Bureaucrat jobs. - Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy - Logistics Congress: Provides 4 Bureaucrat jobs. - Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy Machine Empires: - Central Processing Center: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy - Central Processing Complex: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy - Central Processing Assembly: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy Hive Mind Empires: - Synaptic Stem: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy - Synaptic Spire: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy - Synaptic Core: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198052719042
- Version
- N/A
- Downloads
- 516
- Endorsements
- 0
- Category
- Buildings, Economy, Gameplay, Government
- Created
- 12/14/2018
- Updated
- 12/28/2018
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