Gwen's Species Specific Techs & Mechanics v0.22 for Stellaris 2.1.X

⭐ — (0 endorsements) 📥 382 downloads 📅 3/27/2018
⚪ Last updated 2018

By 76561198052719042 · Gameplay, Leaders, Species, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/27/2018 📅 Created: 3/27/2018

📋 About This Mod

This mod adds unique mechanics or play styles for empires via new species traits. The traits often give tech options to further develop the uniqueness of your species' traits. For example; the Amoebaborn are distant cousins of the venerable Space Amoeba, able to field the creatures in combat. If you have a special species trait, you will need a scientist of that species to unlock their unique techs. The trait descriptions can be quite long. I highly suggest using a UI mod such as Creation interface LEXICON There are a few terms I use that are not in the base game that you should know. Natural ____ Production – Pops produce the resource no matter what tile they are on RULER – If listed next to an edict, building, or other effect it means you must have a ruler of the species to make use of it. MAJORITY – If listed next to an edict, building, or other effect, it means you must have a 50% or more the species in your empire to make use of it. PLURALITY – If listed next to an edict, building, or other effect, it means you must have a 30% or more the species in your empire to make use of it. GOVERNOR – If listed next to an edict, building, or other effect it means you must have a governor of the species to make use of it. QUALIFIER/QUALIFIER – If it mentions more than one, only one must be true. So if it says MAJORITY/RULER/GOVERNOR you only need one of those three to be true. THE TRAITS Near finalized traits have been balanced against my other mods in multiplayer. IT is the last step after beta. They have full art assets and finalized descriptions for everything. Beta Level traits have their playstyle and effects set for the most part. They might gain a few more mechanics but are not at risk of a game breaking overhaul. They may have a few bugs. These will rarely be broken when upgrading to near finished. Alpha level traits can and will be redone at a moments notice based on feedback. They may be buggy or missing localizations. They may sometimes break saves when

📊 Mod Details

Game
Stellaris Mods
Author
76561198052719042
Version
N/A
Downloads
382
Endorsements
0
Category
Gameplay, Leaders, Species, Technologies
Created
3/27/2018
Updated
8/27/2018

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