Strip Mines and Power Plants

⭐ — (0 endorsements) 📥 351 downloads 📅 12/10/2018
⚪ Last updated 2018

By 76561198039763777 · Buildings, Economy

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/11/2018 📅 Created: 12/10/2018

🔍 Analysis

  • 🏆 #5 of 9 Buildings, Economy mods in this game by downloads

📋 About This Mod

This mod adds the energy and mineral equivalents of the hydroponics farm, producing two technician and two miner jobs respectively. The techs to get these are Global Energy Management and Mineral Purification (The same ones that give you the energy and mineral edicts and the +15% buildings). These buildings don't contribute to my specialisation mod (or the vanilla planetary specialisation itself) but I will look into changing that relatively soon. Though, chances are, if you're spamming these buildings, you've already got an energy/mining-focused planet. Credits to Paradox for the old mining and power plant icons. My other mods: Better Planetary Specializations and Industry: https://steamcommunity.com/sharedfiles/filedetails/?id=1586827205

📊 Mod Details

Game
Stellaris Mods
Author
76561198039763777
Version
N/A
Downloads
351
Endorsements
0
Category
Buildings, Economy
Created
12/10/2018
Updated
12/11/2018

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