War Diplomacy Rebalance

⭐ — (0 endorsements) 📥 334 downloads 📅 12/9/2018
⚪ Last updated 2020

By 76561198077994212 · Balance, Diplomacy, Military

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/19/2020 📅 Created: 12/9/2018

📋 About This Mod

Current Supported Game Version: 2.6.* Current Mod Version: 1.2 Thanks to Absorbing Woodpecker for upkeeping the rebalance of this mod in past updates! I have incorporated some of his rebalances into this mod now as well! This is a mod designed to balance out the diplomatic effects of war. Primarily this effects war exhaustion, which is a terribly thought out mechanic. Changes: - War exhaustion now increases at 2% per year (from 10%) - Rebellions can occur at a slightly higher distance - Planet protection against bombardment was changed, armies are protected above 85% (from 75%), FTL inhibitors are protected above 75% (from 50%) - Truces last less time, 5 years (from 10) With the newest update 10 years is necessary due to the new militaristic federations. - Rivalries can be retracted after 5 years (from 10) - Max border friction was reduced to 50 (from 100) - Friction per border system was reduced to 2 (from 4) - Defenders can set their wargoals up to 2 years after war (from 1 year) - The cost for declining peace was reduced to 20 40 (from 100) - Occupation score for things was increased, base value increased to 10 (from 5), planets and starbases increased to 15 (from 10), and pop value increased to 0.15 (from 0.1) - Changed the force desparity max modifier to 1.0 (from 2.0) This is the modifier that causes weaker opponents to somehow beat much larger fleets, now they won't do that. This change is even more important now that you need to worry about massive federations.

Current Supported Game Version: 2. 6.* Current Mod Version: 1. 2 Thanks to Absorbing Woodpecker for upkeeping the rebalance of this mod in past updates! I have incorporated some of his rebalances into this mod now as well! This is a mod designed to balance out the diplomatic effects of war. Primarily this effects war exhaustion, which is a terribly thought out mechanic. Changes: - War exhaustion now increases at 2% per year (from 10%) - Rebellions can occur at a slightly higher distance - Planet protection against bombardment was changed, armies are protected above 85% (from 75%), FTL inhibitors are protected above 75% (from 50%) - Truces last less time, 5 years (from 10) With the newest update 10 years is necessary due to the new militaristic federations. - Rivalries can be retracted after 5 years (from 10) - Max border friction was reduced to 50 (from 100) - Friction per border system was reduced to 2 (from 4) - Defenders can set their wargoals up to 2 years after war (from 1 year) - The cost for declining peace was reduced to 20 40 (from 100) - Occupation score for things was increased, base value increased to 10 (from 5), planets and starbases increased to 15 (from 10), and pop value increased to 0. 15 (from 0. 1) - Changed the force desparity max modifier to 1. 0 (from 2. 0) This is the modifier that causes weaker opponents to somehow beat much larger fleets, now they won't do that. This change is even more important now that you need to worry about massive federations.

📊 Mod Details

Game
Stellaris Mods
Author
76561198077994212
Version
N/A
Downloads
334
Endorsements
0
Category
Balance, Diplomacy, Military
Created
12/9/2018
Updated
3/19/2020

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