!!Planet Development Overhaul - See Stellaris Realism instead

⭐ — (0 endorsements) 📥 355 downloads 📅 4/22/2018
⚪ Last updated 2018

By 76561198065411103 · Balance, Economy, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/6/2018 📅 Created: 4/22/2018

🔍 Analysis

  • 🏆 #6 of 6 Balance, Economy, Gameplay, Overhaul mods in this game by downloads

📋 About This Mod

Compatible with 2.0 NEXT VERSION This mod has been replaced by Stellaris: Realism. ---------------------------------------------------------------------------------------------------------------------------- The mod overhauls the way in which planets are developed and managed in an effort to minimise micromanagement and refocus the gameplay on making strategic decisions. The main mechanics of planet management can be automated, and planet management are controlled via planetary edicts and empire policies. Planet development relies on several new mechanics such as population, infrastructure and economic values. The are also new empire policies to fine-tune our empire management and add flavour, as well as two new entry level megastructures. The plan is to continue development of the system for greater depth and flavour, having planets as being unique in both development and story. This could involve new mechanics of whatever may effect planets (one suggestion is a pollution mechanic), as well as events such as disease, poverty, immigration strain and fertility issues. This mod makes major changes to the game and I recommend reading this entire description (it is quite brief considering the changes involved). MOD GOALS: Streamlined planet management with manual, semi and fully automated options. Refocus management on overall planet and empire strategy rather than building and pop micromanagement. Better AI and game performance (feel free to use Glavius AI). Greatly expand on the game's economy (resource and economy overhaul coming soon). In the future, implement health, crime, wealth etc for planets and add many interesting projects and events for planets. This mod is very much a work-in-progress and will be expanded greatly. CRUCIAL INFO: There is an empire edict that provides all of the necessary info in-game. Standard production buildings have been disabled in favour of centralised production, and emphasis on unique buildings. Development over planets is handled by

Compatible with 2. 0 NEXT VERSION This mod has been replaced by Stellaris: Realism. ---------------------------------------------------------------------------------------------------------------------------- The mod overhauls the way in which planets are developed and managed in an effort to minimise micromanagement and refocus the gameplay on making strategic decisions. The main mechanics of planet management can be automated, and planet management are controlled via planetary edicts and empire policies. Planet development relies on several new mechanics such as population, infrastructure and economic values. The are also new empire policies to fine-tune our empire management and add flavour, as well as two new entry level megastructures. The plan is to continue development of the system for greater depth and flavour, having planets as being unique in both development and story. This could involve new mechanics of whatever may effect planets (one suggestion is a pollution mechanic), as well as events such as disease, poverty, immigration strain and fertility issues. This mod makes major changes to the game and I recommend reading this entire description (it is quite brief considering the changes involved). MOD GOALS: Streamlined planet management with manual, semi and fully automated options. Refocus management on overall planet and empire strategy rather than building and pop micromanagement. Better AI and game performance (feel free to use Glavius AI). Greatly expand on the game's economy (resource and economy overhaul coming soon). In the future, implement health, crime, wealth etc for planets and add many interesting projects and events for planets. This mod is very much a work-in-progress and will be expanded greatly. CRUCIAL INFO: There is an empire edict that provides all of the necessary info in-game. Standard production buildings have been disabled in favour of centralised production, and emphasis on unique buildings. Development over planets is handled by

📊 Mod Details

Game
Stellaris Mods
Author
76561198065411103
Version
N/A
Downloads
355
Endorsements
0
Category
Balance, Economy, Gameplay, Overhaul
Created
4/22/2018
Updated
5/6/2018

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