Dynamic Difficulty 2.1.x LEGACY - Ultimate Customization
⚪ Last updated 2018Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #70 of 72 Balance mods in this game by downloads
📋 About This Mod
IMPORTANT: This version of the mod is going to continue supporting 2. 1.x! For newer Stellaris versions go to: Dynamic Difficulty 2. 2.x - Ultimate Customization Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronger Fallen Empires. Or you want to reduce resource overflow in late game? Or, or, or... Then this mod if for you! Now out of beta with many improvements: Better performance. Easier to use. Now allows setting Crisis and Marauder difficulty. Features 1. Choosing any of the Vanilla pre-defined difficulties in mid-game. Mod can even be installed mid-game. 2. Adds a pre-defined "Easy" difficulty with player bonuses. 3. "Scaling" difficulty can be combined with other predefined difficulties (added on top). 4. Is fully customizeable. You can change 12 different types of bonuses in 7 empire categories (AI, Player, FE+AE, Leviathans, Crisis, Marauders, Other) to a precision of 1% (10% for player) and in a huge range: -127% to + 1023% for AI, -100% to 200% for player and -75% to 5115% for crisis. 5. Allows locking of the customized difficulty for MP (Troll prevention) or other reasons. Unlock via sub-mod. IMPORTANT - If you have a game with the beta version active and want to switch to this version, run the game one last time with the beta. After one day, you should get a pop-up asking you if you want to uninstall it. Afterwards, save, close the game, disable the beta and activate this mod to get a clean switch. Failing to do so may leave "?" modifiers. Do not activate both this mod and the beta at the same time in the launcher when starting a game! - Main menu can be opened via Mod Menu. - Alternatively, the menu is started via a Country Edict. - Science bonuses are given as RESEARCH SPEED. That is the same way as Paradox does it with their difficulty. Don't ask me why
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198087073498
- Version
- N/A
- Downloads
- 1,128
- Endorsements
- 0
- Category
- Balance
- Created
- 4/6/2018
- Updated
- 12/14/2018
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