Disable AI Archaeology and Astral Rift Exploration

⭐ — (0 endorsements) 📥 21,100 downloads 📅 2/20/2024
🟡 Updated this year

By 76561198978249973 · Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/15/2025 📅 Created: 2/20/2024

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 72 Balance mods in this game by downloads

📋 About This Mod

Disable AI Archaeology and Astral Rift Exploration Specific Features: ·All vanilla archaeological sites: AI cannot excavate them ·Mod-added archaeological sites: AI excavation difficulty is set to infinite, and progress will never increase ·AI cannot explore Astral Rifts, even if they have researched the Rift Sphere technology ·AI cannot gain progress in the situation required to unlock Rift Sphere technology ==================== Usage Notes: This mod only modifies vanilla parameters and can be added or removed at any time. To prevent its parameters from being overwritten by other mods, it is recommended to load this mod after others. Supports version 4. 0.*. If future updates do not change the relevant code or logic, the mod will remain compatible. If you’re unsure whether the mod is being overridden, you can use human_ai for simple testing before starting a full playthrough. Suggested testing methods: -- Research Rift Sphere using: research_technology tech_rift_sphere -- Test 1 reference: After using human_ai, right-click on an archaeological site with a science ship. It should show as unexcavatable, with no assignable scientists. -- Test 2 reference: Right-click on a mod-added site and begin excavation. Then enable human_ai; the excavation difficulty should become infinite and progress should never increase. -- Test 3 reference: After researching Rift Sphere, the player can explore Astral Rifts normally, but under human_ai, rifts will still show as lacking the required technology and remain unexaminable. Q: Why are the methods for blocking vanilla and modded archaeological sites different? -- Currently, there are two main methods to restrict AI archaeology. The first is to apply heavy debuffs to AI excavation speed and difficulty, but this can cause AI scientists to waste time stuck in sites (possibly indefinitely), which may lead to imbalance under the leader system. The second method is to add explicit AI-blocking logic to each site, completely preventing the AI

📊 Mod Details

Game
Stellaris Mods
Author
76561198978249973
Version
N/A
Downloads
21,100
Endorsements
0
Category
Balance
Created
2/20/2024
Updated
12/15/2025

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