Quin's Uninhabitable Terraforming
⚪ Last updated 2021Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
!!!!For Stellaris 3.0+!!!! !!!!Updated for Stellaris 3.0! Genesis Worlds should now have districts. Planetary Features should now be generated once the planet is terraformed from a Genesis World to something else. Planetary Diversity should be supported This mod adds the ability to terraform uninhabitable planets to habitable ones. In order to preserve some sense of balance, I have made the process feel like the process of making a megastucture. The order of operations that are required to terraform an uninhabitable planet are as follows: --1) Take vanilla ascension perk "World Shaper" --2) Take my ascension perk "Uninhabitable World Terraformation" --3) This awards one of four techs that enable terraformation of an uninhabitable world type --4) terraform a dead world into a genesis world --5) terraform a genesis world to a vanilla one The genesis world is a necessary interim step for making a uninhabitable world into a habitable one. I have decided to make it have a habitability of 0%. Making it colonizable, but not subject to the same buffs as tomb worlds. The uninhabitable worlds that can be terraformed are frozen, molten, barren, and toxic. Each of these has its own tech. The special project will give you one of your choice. The rest will become available as random techs after the project is completed. This has been configured and tested to work with Gestalts. Instead of the World Shaper AP they require their special world type AP (Hive/Machine Worlds.) Genesis worlds cannot be directly terraformed into machine or hive wordls ::Compatability:: --Should work with any DLC configuration, although I have not tested this --Does not overwrite any vanilla files --For Stellaris 3.0+ --I intend to support Planetary Diversity
!!!!For Stellaris 3. 0+!!!! !!!!Updated for Stellaris 3. 0! Genesis Worlds should now have districts. Planetary Features should now be generated once the planet is terraformed from a Genesis World to something else. Planetary Diversity should be supported This mod adds the ability to terraform uninhabitable planets to habitable ones. In order to preserve some sense of balance, I have made the process feel like the process of making a megastucture. The order of operations that are required to terraform an uninhabitable planet are as follows: --1) Take vanilla ascension perk "World Shaper" --2) Take my ascension perk "Uninhabitable World Terraformation" --3) This awards one of four techs that enable terraformation of an uninhabitable world type --4) terraform a dead world into a genesis world --5) terraform a genesis world to a vanilla one The genesis world is a necessary interim step for making a uninhabitable world into a habitable one. I have decided to make it have a habitability of 0%. Making it colonizable, but not subject to the same buffs as tomb worlds. The uninhabitable worlds that can be terraformed are frozen, molten, barren, and toxic. Each of these has its own tech. The special project will give you one of your choice. The rest will become available as random techs after the project is completed. This has been configured and tested to work with Gestalts. Instead of the World Shaper AP they require their special world type AP (Hive/Machine Worlds.) Genesis worlds cannot be directly terraformed into machine or hive wordls ::Compatability:: --Should work with any DLC configuration, although I have not tested this --Does not overwrite any vanilla files --For Stellaris 3. 0+ --I intend to support Planetary Diversity
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198031843623
- Version
- N/A
- Downloads
- 679
- Endorsements
- 0
- Category
- Technologies, Terraforming, Ascension Perks
- Created
- 3/27/2018
- Updated
- 6/13/2021
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