Realistic Looking Buildings 2.0

⭐ — (0 endorsements) 📥 558 downloads 📅 2/23/2018
⚪ Last updated 2018

By 76561198087375132 · Buildings, Graphics

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/30/2018 📅 Created: 2/23/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #4 of 5 Buildings, Graphics mods in this game by downloads

📋 About This Mod

FOR 2.2 Follow this Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1588047339 or go to Realistic Looking Buildings Redux Updated for Stellaris: 2.0 Cherryh 4/20/2018 Description: Do you think it's odd that Stellaris Planets are completly covered in Mines or Power Plants? Don't you think that Stellaris Planets should have more cities represented in the Planet Tiles? Well this is the Mod for You! This project aims to make the Tile Cityscapes more realistic to what is being represented in terms of resurces. Power Plants are now represented as City Centers where commerce and business thrive; supplying you with increased economic activity -- ie Galactic Credits. Mines are now represented as huge Industrial based regions; where raw resources, building materials, and consumer goods are produced. Etc. In General, this mod tries to make the game more immersive and realistic. This is compatible with "!Core Game Mechanics: Buildings" I suggest you check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=1365485813 Versions: ~Versiom 1.1 Added diferent GFX depending on level of building; done for Capital, Food, Energy, and Minerals. Levels 1-6 should all look different. ~Version 1.0 Reworked building GFX (pictures) for the following improvements: -- Capital -- Farms Replaced building GFX (pictures) for the following improvements: -- Unity improvement for Autochthon Monument & Heritage Site ~Version 0.1 - Beta (Pre Stellaris Update 2.0) http://steamcommunity.com/sharedfiles/filedetails/?id=903922590 Replaced building GFX (pictures) for the following improvements: -- Power Plant - Now looks like an economic hub with skyscrapers. -- Mining Network - Now looks like an industrial district with a large factory. -- Farm - Removed Agrodome, now looks more farmy -- Capitol - Now looks more capitiol-ish. -- Hospital - I don't even know what the vanilla is supposed to be. Now the hospital looks like a medical district. Future Hopes: Fix any Bugs. Please Report, a

FOR 2. 2 Follow this Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1588047339 or go to Realistic Looking Buildings Redux Updated for Stellaris: 2. 0 Cherryh 4/20/2018 Description: Do you think it's odd that Stellaris Planets are completly covered in Mines or Power Plants? Don't you think that Stellaris Planets should have more cities represented in the Planet Tiles? Well this is the Mod for You! This project aims to make the Tile Cityscapes more realistic to what is being represented in terms of resurces. Power Plants are now represented as City Centers where commerce and business thrive; supplying you with increased economic activity -- ie Galactic Credits. Mines are now represented as huge Industrial based regions; where raw resources, building materials, and consumer goods are produced. Etc. In General, this mod tries to make the game more immersive and realistic. This is compatible with "!Core Game Mechanics: Buildings" I suggest you check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=1365485813 Versions: ~Versiom 1. 1 Added diferent GFX depending on level of building; done for Capital, Food, Energy, and Minerals. Levels 1-6 should all look different. ~Version 1. 0 Reworked building GFX (pictures) for the following improvements: -- Capital -- Farms Replaced building GFX (pictures) for the following improvements: -- Unity improvement for Autochthon Monument & Heritage Site ~Version 0. 1 - Beta (Pre Stellaris Update 2. 0) http://steamcommunity.com/sharedfiles/filedetails/?id=903922590 Replaced building GFX (pictures) for the following improvements: -- Power Plant - Now looks like an economic hub with skyscrapers. -- Mining Network - Now looks like an industrial district with a large factory. -- Farm - Removed Agrodome, now looks more farmy -- Capitol - Now looks more capitiol-ish. -- Hospital - I don't even know what the vanilla is supposed to be. Now the hospital looks like a medical district. Future Hopes: Fix any Bugs. Please Report, a

📊 Mod Details

Game
Stellaris Mods
Author
76561198087375132
Version
N/A
Downloads
558
Endorsements
0
Category
Buildings, Graphics
Created
2/23/2018
Updated
5/30/2018

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