Maximum Fleet Size: 50 (1.9 ONLY)

⭐ — (0 endorsements) 📥 257 downloads 📅 12/15/2017
⚪ Last updated 2017

By 76561198014385198 · Balance, Gameplay, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/15/2017 📅 Created: 12/15/2017

🔍 Analysis

  • 🏆 #7 of 7 Balance, Gameplay, Utilities mods in this game by downloads

📋 About This Mod

So, waiting for 2.0 is taking forever, isn't it? SO, to help with that, I have discovered something that can help with the Doomstack! This mod reduces the amount of ships that can be in any one fleet to 50 ships. This makes itso you and the AI have to make multiple fleets with multiple admirals each, and have to control them and manage them! This is mimicing a change that will come in 2.0, with maximum fleet cap per admiral. Howevr, this isn't a perfect telling of what will come in 2.0 What this does NOT do is add in researches to increase this limit. Unfortunately, that means the cap is ALWAYS 50, from day 1, to year 4000, it's always 50. This method has been seen by Wiz, and he stated it wasn't really used because it just makes AI spam fleets instead of dealing with the doomstack, as Wiz said here: https://www.reddit.com/r/Stellaris/comments/4f173o/maximum_fleet_size_or_averting_stack_of_doom/ TL;DR: This mod ADDS: * A cap of 50 ships per fleet This mod DOES NOT add: * Researches to increase the cap * The ability for admirals to increase the cap * Supply lines and limits * Anything else Image is not mine, just editted by me! ================================= THIS MOD WILL NOT BE SUPPORTED AFTER 2.0 =================================

So, waiting for 2. 0 is taking forever, isn't it? SO, to help with that, I have discovered something that can help with the Doomstack! This mod reduces the amount of ships that can be in any one fleet to 50 ships. This makes itso you and the AI have to make multiple fleets with multiple admirals each, and have to control them and manage them! This is mimicing a change that will come in 2. 0, with maximum fleet cap per admiral. Howevr, this isn't a perfect telling of what will come in 2. 0 What this does NOT do is add in researches to increase this limit. Unfortunately, that means the cap is ALWAYS 50, from day 1, to year 4000, it's always 50. This method has been seen by Wiz, and he stated it wasn't really used because it just makes AI spam fleets instead of dealing with the doomstack, as Wiz said here: https://www.reddit.com/r/Stellaris/comments/4f173o/maximum_fleet_size_or_averting_stack_of_doom/ TL;DR: This mod ADDS: A cap of 50 ships per fleet This mod DOES NOT add: Researches to increase the cap The ability for admirals to increase the cap Supply lines and limits * Anything else Image is not mine, just editted by me! ================================= THIS MOD WILL NOT BE SUPPORTED AFTER 2. 0 =================================

📊 Mod Details

Game
Stellaris Mods
Author
76561198014385198
Version
N/A
Downloads
257
Endorsements
0
Category
Balance, Gameplay, Utilities
Created
12/15/2017
Updated
12/15/2017

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