[OBSOLETE] AI rights for Egalitarian Empires

⭐ — (0 endorsements) 📥 289 downloads 📅 7/28/2017
⚪ Last updated 2017

By 76561197981478085 · Balance, Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/2/2017 📅 Created: 7/28/2017

🔍 Analysis

  • 🏆 #11 of 15 Balance, Fixes mods in this game by downloads

📋 About This Mod

WARNING ! With the release of the 1.8 patch (Capek), this mod is now obsolete. You can unsubscribe freely. I let the mod in the eventuality that someone play a pre 1.8 version of the game, for some reason. There will be no future update, nor support for the mod in the future. Did it never bothered you that Egalitarian, the champion of individual rights and freedom would not be able to give sentient AI individual rights ? Now you can ! The mod allow for egalitarian (fanatical or not) to give sentient AI equal rights, similar to materialist empires. Just like them, they need the synthetic technology to be able to give them rights. If you happen to conquer a more advanced empire (like a Fallen Empires) with synth, the policies will not be there, you need the tech (essentially the same thing as for materialists). It doesn't do anything else. Faction attraction is the same. *UPDATE : compatibility issue reduced to the minimum possible* Compatibility : -Will conflict with mods that edit the AI rights policies, and the Egalitarian ethic -Is likely to conflict with mods that edit the entire ethic and policies file Please report any issue, and give a thumb up if you like it !

WARNING ! With the release of the 1. 8 patch (Capek), this mod is now obsolete. You can unsubscribe freely. I let the mod in the eventuality that someone play a pre 1. 8 version of the game, for some reason. There will be no future update, nor support for the mod in the future. Did it never bothered you that Egalitarian, the champion of individual rights and freedom would not be able to give sentient AI individual rights ? Now you can ! The mod allow for egalitarian (fanatical or not) to give sentient AI equal rights, similar to materialist empires. Just like them, they need the synthetic technology to be able to give them rights. If you happen to conquer a more advanced empire (like a Fallen Empires) with synth, the policies will not be there, you need the tech (essentially the same thing as for materialists). It doesn't do anything else. Faction attraction is the same. UPDATE : compatibility issue reduced to the minimum possible Compatibility : -Will conflict with mods that edit the AI rights policies, and the Egalitarian ethic -Is likely to conflict with mods that edit the entire ethic and policies file Please report any issue, and give a thumb up if you like it !

📊 Mod Details

Game
Stellaris Mods
Author
76561197981478085
Version
N/A
Downloads
289
Endorsements
0
Category
Balance, Fixes
Created
7/28/2017
Updated
8/2/2017

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