NieR:Automata - YoRHa Namelist (Nier Automata)

⭐ — (0 endorsements) 📥 496 downloads 📅 7/17/2017
⚪ Last updated 2018

By 76561198055971514 · Font, Translation

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/27/2018 📅 Created: 7/17/2017

📋 About This Mod

Based on the game "NieR:Automata" Updated for 2.0.* Any future updates should be automatically supported, but if anything breaks let me know and I'll update the mod. Changes: 1.9.*: Vast improvements Now functions correctly using a Machine Empire. Please note that this name list is aimed towards playing a Machine Empire. Although it works for an Organic Empire, for now the ground units will have default names instead of my flavour if that is chosen (due to a difference in unit types) I'm working on restoring that functionality. Machine Empires require the Synthetic Dawn DLC. I've spent a long time on making this namelist as accurate as possible to the world of NieR, as such at is considered 'Lore Friendly' to that game, although I have taken the occasional artistic liberty in areas where there was a lack of information, I've explained exactly what I've implemented and why in more detail below. Detailed Description: Ground Units: With the introduction of Synthetic Dawn, this namelist is now far more accurate, with ground infantry progressing from a defence army of resistance fighters, to YoRHa Type Defenders and the assault armies from YoRHa Type Attacker prototypes to YoRHa Type Battlers and finally employing the use of the Ho229 Flight Unit. In addition, some armies possess the chance to be uniquely named after characters from the lore. For example, building a Type B army may build 2B, or building a Type A army may build A2, or a resistance army may build Anemone. there are many more characters and examples, sourced from both the game and elsewhere such as the stage play and novels. Space Units: Space units were more difficult to name considering the lack of units presented in the lore. However upon reading certain intel files in-game, logs exist of transport vessels named 'Unit xxx' where xxx is a three digit number. As a result, smaller ships are named after this formula (Science/Transport/Construction etc). Ships classes are named as 'Type xx (ship) so a science

Based on the game "NieR:Automata" Updated for 2. 0. Any future updates should be automatically supported, but if anything breaks let me know and I'll update the mod. Changes: 1. 9.: Vast improvements Now functions correctly using a Machine Empire. Please note that this name list is aimed towards playing a Machine Empire. Although it works for an Organic Empire, for now the ground units will have default names instead of my flavour if that is chosen (due to a difference in unit types) I'm working on restoring that functionality. Machine Empires require the Synthetic Dawn DLC. I've spent a long time on making this namelist as accurate as possible to the world of NieR, as such at is considered 'Lore Friendly' to that game, although I have taken the occasional artistic liberty in areas where there was a lack of information, I've explained exactly what I've implemented and why in more detail below. Detailed Description: Ground Units: With the introduction of Synthetic Dawn, this namelist is now far more accurate, with ground infantry progressing from a defence army of resistance fighters, to YoRHa Type Defenders and the assault armies from YoRHa Type Attacker prototypes to YoRHa Type Battlers and finally employing the use of the Ho229 Flight Unit. In addition, some armies possess the chance to be uniquely named after characters from the lore. For example, building a Type B army may build 2B, or building a Type A army may build A2, or a resistance army may build Anemone. there are many more characters and examples, sourced from both the game and elsewhere such as the stage play and novels. Space Units: Space units were more difficult to name considering the lack of units presented in the lore. However upon reading certain intel files in-game, logs exist of transport vessels named 'Unit xxx' where xxx is a three digit number. As a result, smaller ships are named after this formula (Science/Transport/Construction etc). Ships classes are named as 'Type xx (ship) so a science

📊 Mod Details

Game
Stellaris Mods
Author
76561198055971514
Version
N/A
Downloads
496
Endorsements
0
Category
Font, Translation
Created
7/17/2017
Updated
2/27/2018

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