The EveExperience

⭐ — (29 endorsements) 📥 1,578 downloads 📌 v5.6.10 📅 8/29/2026
🟢 Updated this month

By MrEddy69 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/10/2026 📅 Created: 8/29/2026

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 345 days after the latest game patch — actively maintained
  • 🏆 #189 of 310 Gameplay mods in this game by downloads

📋 About This Mod

The EveExperience is advanced Eve ASSet Management: cinematic combat choreography, dramatic slow-motion timing, movement-speed control, and seamless coordination with companion Ultra Camera and KJM physics mods. Designed to enhance how Eve

Description

EveExperience is Eve ASSet Management.

Please take a moment to endorse the mod if you liked it and it works for you.

OPTIONAL SETTINGS

EveExperience is designed to be install-and-play, but there are a few simple options near the top of config.lua if you want to change them.

Scripts/config.lua

Most importantly, if you prefer the game's normal Perfect Parry timing, simply change:

PerfectParrySnapEnabled = false

This disables EveExperience's Perfect Parry cinematic slow-motion treatment and returns Perfect Parry to native Stellar Blade timing.

You can also change your starting movement-speed profile. These are all clearly labeled at the top of the file. You do not need to touch any of the internal settings below them. I like the minor change to Perfect Parry but it does require retraining your brain on timing a bit, since it's going to be tiny bit different. Combat is a little easier overall once you get used to the difference.

EveExperience is a cinematic combat and movement overhaul designed to make Eve’s strongest moments look and feel more dramatic without turning the game into a configuration project. There is nothing you need to configure. Install > Play. That's it.

I built and tested it entirely with Xbox Controller inputs, but keyboard input is also supported.

Eve starts with a 75% permanent movement-speed boost, except for walk and jog speeds. Who's got time to walk slow? This is user-adjustable on the fly. I generally play at 75% all the time unless I really want to get somewhere fast. If platforming is being annoying and sensitive, you can set it to 0% for default game behavior.

RB + L3 = Cycle movement speed profile

SHIFT + ALT + S = Cycle movement speed profile

PC KEYBOARD USERS IMPORTANT = This mod uses default key mappings to detect when certain moves happen. If you are using custom keybinds on your keyboard you need to edit the keybinds.lua file in the EveExperience/Scripts folder and update what keys you use. Friendly names are acceptable and the file tells you what to put there. If you use default keyboard mappings you are fine. No edits necessary.

Translation - Perfect Dodge + it's follow up X and Y then Y + B final moves, Blink, Ambush, Counter, Slash, Charged Slash, Stab, Charged Stab, Punishing Edge, Descending Break, some Retaliations. All have altered speeds and Time Dilation Timing. In the case of blink it also has it's own custom physics profile which will be called if KJM is installed as well. Damage or power of any of these moves is untouched. This mod only alters cinematic presentation of the moves being done. Emphasis on Eve's... ASSet's.

Perfect Dodge and it's follow up moves (reflection I, reflection II, Chain Reflection I, Chain Reflection II) are the most complex of the edits. Mostly because after Perfect Dodge if you follow that up with X or Y combo's my mod Unlocks the camera. So you will no longer be in a fixed camera angle. By default lock on persists through the follow up combo's but you CAN manually unlock from the target during follow up to have control over the camera. You can then freely rotate the camera during the entire follow up combo. Or you can now easily edit config.lua to change it back to auto unlock the target on follow up combo's if you wish.

EveExperience adds carefully authored slow-motion choreography, timing changes, cinematic emphasis, movement-speed profiles, and runtime support for the broader Eve ASSet Management setup. :D

The goal is simple: install it, play the game, and let the mod handle the presentation.

There are no combat timings, animation values, or cinematic settings that users are expected to tune. The choreography is intentionally fixed and authored as part of the mod.

The only user-adjustable feature is Eve’s movement-speed profile, which can be changed at any time using the built-in controller or keyboard shortcut.

EveExperience is distributed as two separate packages: Both are required.

EveExperience

The UE4SS runtime. Handles combat recognition, cinematic time-dilation choreography, movement-speed control, lifecycle handling, and the runtime side of the experience.

EveExperience Direct Asset Edits

A separate cooked asset package containing authored Show/timing/camera changes used by parts of the complete setup.

They are kept

📊 Mod Details

Game
Stellarblade Mods
Author
MrEddy69
Version
5.6.10
Downloads
1,578
Endorsements
29
Category
Gameplay
Created
8/29/2026
Updated
9/10/2026

🔧 How to Install Stellar Blade Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Stellar Blade →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Stellar Blade commands, item IDs, and more.

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