Kittens Jiggle Mod

⭐ — (22 endorsements) 📥 1,094 downloads 📌 v1.9.3 📅 8/29/2026
🟢 Updated this month

By MrEddy69 · Visuals

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/6/2026 📅 Created: 8/29/2026

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 342 days after the latest game patch — actively maintained
  • 🏆 #156 of 186 Visuals mods in this game by downloads

📋 About This Mod

Tired of tweaking Physics presets? I've done all that for you and then some! Automatically gives Eve responsive, state-aware body physics for idle, movement, traversal, combat and special moves. Plug and Play no tweaking required! PRESET

Description

Kitten's Jiggle Mod (KJM) is a hands-off, state-aware physics mod for Eve. Designed around STABILITY and EASE OF USE. The Mod detects known situations that cause instability in UE / UE4SS and suspends live physics adjustments until it's safe to do them again. Thus greatly increasing overall game stability. All invisibly working while you play. (Don't worry about it just enjoy the show)

Please Take a moment to endorse the Mod if you liked it and it works for you.

SHORT ANSWER: Eve walks > mod applies a Walking Physics preset. Eve goes from walking to sprinting > mod changes to a Sprinting Physics preset.

Not only does KJM change physics presets on the fly, it also rotates through multiple slight variations for each movement state. For example, there are several different Walking profiles, so every time Eve enters a walk state a different profile can be selected. Her physics are always a little different, giving some variety even during the same activities.

Each Physics Collection rotates through roughly 25 unique presets covering Idle, Walking, Jogging, Running, Sprinting, Off-Ground movement and other states.

Combat works a little differently. Combat is already a complex state, so for stability there is one fixed general Combat physics profile per Collection. Once Eve enters Combat that profile stays active, except for specific moves where my other mod, EVEExperience, can request a tailored physics profile for that particular move. Once Combat ends, normal physics rotation automatically resumes.

KJM also has 6 separate Breast Physics Presets, ranging from VERY JIGGLY to MINIMAL. These are independent from the main Physics Collection, so you can choose the overall body physics style you like and then separately choose how lively or restrained you want the breast physics to be.

Body Boost is also separate and controls the intensity of the Hip/Thigh physics without changing your selected Breast Preset.

In-game controls:

Plus or Minus (+ / -) = Cycle Physics Collections

EXTREME > LIVELY > CONTROLLED > VERY CONTROLLED

Shift + Alt + V = Cycle Breast Presets

Xbox Controller: RT + L3 = Cycle Body Boost

Keyboard: Shift + Alt + B = Cycle Body Boost

Collection = overall physics style

Breast Preset = breast behavior

Body Boost = Hip/Thigh intensity

LONG ANSWER: 

Obviously do not use this mod with ANY other type of body physics mods. Any attempt to do so will likely cause unexpected spontaneous combustion. Resulting in a cataclysmic system crash. So yea.. don't do that. :D 

Physics are always applied to Eve. Even during Cutscene, Cinematics and Boss kill moves. It simply will suspend activity when it is not safe to, "actively" monitor and change physics in real time. So when a Cinematic or Cutscene plays, the physics applied are whatever one as active when the Mod suspending it's monitoring. Boss Kill move will basically always use Combat Physics Preset since that's always what is active when it detects that and suspends live adjustments.

This mod sounds like it does a lot and it does but also it doesn't. This mod is very friendly to the engine and doesn't do anything if the player isn't in control of Eve. I can crank Eve's speed by 500% and sprint across the desert engaging in combat or sprinting through countless spawning enemies without my framerate tanking at all. Why? Because this mod only cares about Eve and Eve's state.

Stability and Reliability were ALWAYS the #1 priority in development. There was Weeks of development. Troubleshooting countless CTD situations and other bugs. I can now confidently playthru the entire game without issue. I didn't do or add anything that added load anywhere it didn't need to. In general everything's meant to be as forgiving as possible.

Rather than applying one set of exaggerated physics everywhere, KJM automatically changes its tuned SpringBone physics based on what Eve is actually doing. Standing idle, walking, jogging, running, sprinting, traversal and combat can all use physics designed specifically for those situations.

Actual Usage is simple: install it, choose your preferred physics collection, choose how much body boost you want, and play.

The Nexus version intentionally does not include a physics editor or dozens of experimental presets. The production profiles are built directly into the mod and mana

📊 Mod Details

Game
Stellarblade Mods
Author
MrEddy69
Version
1.9.3
Downloads
1,094
Endorsements
22
Category
Visuals
Created
8/29/2026
Updated
9/6/2026

🔧 How to Install Stellar Blade Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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