DevilDriver
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 7.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #18 of 36 Miscellaneous mods in this game by downloads
📋 About This Mod
Skipped intro and tutorial in story mode. Changed stack sizes and carry weight. Cars are more robust. Radio tower searches changed (lower duration and cost) More home site storage Lowered CostScalar of items.
READ FIRST: Due to changes in the game, the feature of skipping the tutorial breaks important stuff in story mode (can't pick up rucksacks and even more). So I had to remove it from the mod. Affected editions are the original and the DeadPariah editions. If you are playing Breakdown or Lifeline, you are not affected anyways.
Install the mod by unpacking the file into your State Of Decay folder. It is compatible to the story mode, to Breakdown and to Lifeline.
Now all editions compatible with the "newest" update (Title Update 5) and Lifeline!
Released version 1. 2. 5 on 2014-08-12: Removed tutorial skipping from DeadPariah and original.
Released version 1. 2. 4 on 2014-06-11: Fixed a major bug in the DeadPariah edition regarding the Melee AND Ranged Weapon Specializations. Fixed some minor bugs and merged some typo fixes of the original files.
Changes of original edition: Increased storage space of cards. Skipped intro and tutorial in story mode. Changed stack sizes and carry weight. Cars are more robust. Radio tower searches changed (lower duration and cost) More home site storage Lowered CostScalar of items.
/******************************************************************************* Changes of Dramech edition: Tutorial isn't skipped anymore Sports cars, trucks, & cop cars are invincible ****************************************************************************/
/**************************************************************************** Changes of DeadPariah edition: Added Skilled Survivors Stay Home Mod (Flavor 1 including Storymode) by star-mystyk Added Melee AND Ranged Weapon Specializations - Energy AND Tactical Techniques Mod (Flavor 3) by SilentResident Added Powerhouse AND Reflexes Traits Mod by SilentResident ******************************************************************************/
The following files have been changed: Game-libs-class3-contentmanager-missions.xml Game-libs-class3-contentmanager-scenes.xml Game-libs-class3-contentmanager-vehicles.xml Game-libs-class3-items-items.xml Game-libs-class3-rts-characters.xml Game-libs-class3-rts-enclaves.xml Game-libs-class3-rts-expertise.xml Game-libs-class3-rts-facilities.xml Game-libs-class3-rts-fatecards.xml Game-libs-class3-rts-homesites.xml Game-libs-class3-rts-rtsdata.xml Game-libs-class3-rts-rtsevents.xml Game-libs-class3-globalconstants.xml Game-libs-class3. 1-contentmanager-scenes.xml Game-libs-class3. 1-contentmanager-vehicles.xml Game-libs-class3. 1-items-items.xml Game-libs-class3. 1-rts-characters.xml Game-libs-class3. 1-rts-enclaves.xml Game-libs-class3. 1-rts-expertise.xml Game-libs-class3. 1-rts-facilities.xml Game-libs-class3. 1-rts-fatecards.xml Game-libs-class3. 1-rts-homesites.xml Game-libs-class3. 1-rts-rtsdata.xml Game-libs-class3. 1-rts-rtsevents.xml Game-libs-class3. 1-globalconstants.xml Game-libs-class3. 2-contentmanager-scenes.xml Game-libs-class3. 2-contentmanager-vehicles.xml Game-libs-class3. 2-items-items.xml Game-libs-class3. 2-rts-characters.xml Game-libs-class3. 2-rts-enclaves.xml Game-libs-class3. 2-rts-expertise.xml Game-libs-class3. 2-rts-homesites.xml Game-libs-class3. 2-rts-rtsdata.xml Game-libs-class3. 2-rts-rtsevents.xml Game-libs-class3. 2-globalconstants.xml Game-libs-ui-intromovies.usm Game-libs-ui-intromovies_noesrb.xml Game-scripts-entities-items-xml-weapons Game-scripts-entities-items-xml-weapons Game-scripts-gamerules-singleplayer.lua And obviously the bmd-files to the above mentioned xml-files.
Here a more detailed description to the changes: - Pills and stuff have their level (Aspirin is light, Morphine is heavy) in their description. Changed in items.xml Changed the DescriptionText of the consumable definitions.
- Reduced the trust that is lost by reckless driving. Since the game is a bit too liberal with this penalty.
- Changed in scenes.xml
- Changed the Actor_AddTrust action in the SceneBucket "NpcDanger_RunOverByPlayer" from -15 to -5
- Cars are no longer taken away if there are "too many" in front of the home site.
- Changed in rtsevents.xml
- By removing the "Event. CarRelocated TooDense"
- Increased the stack size of ammo to 90.
- Changed in items.xml
- Changed the MaximumStackSize in the AmmoDefinition to 90
- Increased the stack size of consumables to 10 (to 15 with powerhouse)
- Changed in exper
📊 Mod Details
- Game
- Stateofdecay Mods
- Author
- Dukex123
- Version
- 1.2.5
- Downloads
- 4,180
- Endorsements
- 300
- Category
- Miscellaneous
- Created
- 3/2/2014
- Updated
- 8/12/2014
🔧 How to Install State of Decay Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for State of Decay →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for State of Decay commands, item IDs, and more.
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