MasterClock

⭐ ⭐⭐ (2,255 endorsements) 📥 46,643 downloads 📌 v3.2 📅 12/25/2013
⚪ Last updated 2014

By Last Post · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/13/2014 📅 Created: 12/25/2013

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 36 Miscellaneous mods in this game by downloads

📋 About This Mod

MasterClock adds a clock to the game, gives you the ability to change/speed-up/slow-down time, slow-motion and pause, like a boss

MasterClock 3. 2 control time like a boss! Version 3. 2 updated: 2014-07-13 created by: Last Post '© 2013 Undead Labs LLC. All Rights Reserved.’

README ONLINE: README-MasterClock-version-3. 2.pdf

How to set up your own custom key-mapping for MasterClock 3. 2 (change default buttons): Click this line to find out!

Follow the discussion about MasterClock 3. 2 here: Things like bugs, ideas, wishes are discussed in the following link: https://forums.undeadlabs.com/threads/addon-masterclock-for-state-of-decay-breakdown. 38841/

  • ---------------------------------------------------------------------------------
  • What changed in version 3. 2?

New feature: ---------------------------- 1. Journal / Radio menu / Supply Locker/ all other Containers: - pause or slow-motion now works for the above items.

2. added user-toggleable option in MasterClock Settings menu, to automatically enable the following modes below, whenever Journal / Radio menu / Supply locker / all other containers are activated. - Pause - Slow-Motion

Bugfixes: ---------------------------- -> User Interface: 1. Re-wrote majority of the MasterClock code responsible for handling UserInterface (UI) interaction and also for Pause/Slow-motion modes: - reduced usage of flowgraph nodes and migrated these affected functions to the Lua code for the MasterClock entity.

2. Journal / Radio menu / Supply Locker/ all other Containers: - Fixed the behaviour of UI for the following actions/events, when in Pause mode: ( these actions/events can now be completed, instead of being stuck in pause mode ):

  • Loading Resource item from Container to Rucksack,
  • Break Open Resource item,
  • Destroying items,
  • AutoSave sequence activation.

Known Bugs: ---------------------------- -> User Interface: 1. Journal ( Home section) - The countdown timer for when you build Facility/ do Facility Action, is effectively paused or slow-motioned, whenever the following conditions are met: - When the Journal is set to Pause or Slow-Motion, and only when the Journal is still opened.

NOTE: the countdown-timer will work normally after you close the Journal.

* NOTE: MasterClock default Daytime is 60 minutes, Nightime is 15 minutes.

  • ---------------------------------
  • Brief Introduction:
  • ---------------------------------
  • MasterClock does the following 5 things:

1. adds a clock to the game interface,

2. gives you the ability to set the time of day by using its fast-forward feature,

3. lets you customise how fast or slow, day or night moves in real-time.

4. enables slow-motion movement,

5. enables pausing the game.

Like a boss!

WARNING ! MasterClock 3. 2 currently DOES NOT AFFECT any of the following timers in the list below: ( However, I am still researching for solutions to affect the real-time clock, without relying on the use of zombiestandardtime. My original intention is still making MasterClock able to affect the following timers: )

1. timers for all missions (eg: infestation, ally save, etc)

2. the wait/countdown timers for all Journal functions, such as when - constructing facilities, starting facility actions. - using the Journal radio tower to request to search for more: -- survivors -- Materials/Medicine/Food/Fuel/etc

The above timers that I've mentioned are heavily reliant on your current PC computer's real-time clock. Meaning, if you change your computer's real-time clock forwards or backwards, these timers will be affected. To my knowledge, the zombiestandardtime tool works exactly in this manner by reporting a different real-time clock value to the State of Decay software, which then tricks SoD into thinking its at a different time period. Because both of these tools affects different clocks, MasterClock can co-exist with zombiestandardtime.

  • ---------------------------------
  • Supports:

📊 Mod Details

Game
Stateofdecay Mods
Author
Last Post
Version
3.2
Downloads
46,643
Endorsements
2,255
Category
Miscellaneous
Created
12/25/2013
Updated
7/13/2014
Tags
Gameplay, Terrain

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