MasterClock
⚪ Last updated 2014Preview

🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #3 of 36 Miscellaneous mods in this game by downloads
📋 About This Mod
MasterClock adds a clock to the game, gives you the ability to change/speed-up/slow-down time, slow-motion and pause, like a boss
MasterClock 3. 2 control time like a boss! Version 3. 2 updated: 2014-07-13 created by: Last Post '© 2013 Undead Labs LLC. All Rights Reserved.’
README ONLINE: README-MasterClock-version-3. 2.pdf
How to set up your own custom key-mapping for MasterClock 3. 2 (change default buttons): Click this line to find out!
Follow the discussion about MasterClock 3. 2 here: Things like bugs, ideas, wishes are discussed in the following link: https://forums.undeadlabs.com/threads/addon-masterclock-for-state-of-decay-breakdown. 38841/
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- What changed in version 3. 2?
New feature: ---------------------------- 1. Journal / Radio menu / Supply Locker/ all other Containers: - pause or slow-motion now works for the above items.
2. added user-toggleable option in MasterClock Settings menu, to automatically enable the following modes below, whenever Journal / Radio menu / Supply locker / all other containers are activated. - Pause - Slow-Motion
Bugfixes: ---------------------------- -> User Interface: 1. Re-wrote majority of the MasterClock code responsible for handling UserInterface (UI) interaction and also for Pause/Slow-motion modes: - reduced usage of flowgraph nodes and migrated these affected functions to the Lua code for the MasterClock entity.
2. Journal / Radio menu / Supply Locker/ all other Containers: - Fixed the behaviour of UI for the following actions/events, when in Pause mode: ( these actions/events can now be completed, instead of being stuck in pause mode ):
- Loading Resource item from Container to Rucksack,
- Break Open Resource item,
- Destroying items,
- AutoSave sequence activation.
Known Bugs: ---------------------------- -> User Interface: 1. Journal ( Home section) - The countdown timer for when you build Facility/ do Facility Action, is effectively paused or slow-motioned, whenever the following conditions are met: - When the Journal is set to Pause or Slow-Motion, and only when the Journal is still opened.
* NOTE: MasterClock default Daytime is 60 minutes, Nightime is 15 minutes.
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- Brief Introduction:
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- MasterClock does the following 5 things:
1. adds a clock to the game interface,
2. gives you the ability to set the time of day by using its fast-forward feature,
3. lets you customise how fast or slow, day or night moves in real-time.
4. enables slow-motion movement,
5. enables pausing the game.
Like a boss!
1. timers for all missions (eg: infestation, ally save, etc)
2. the wait/countdown timers for all Journal functions, such as when - constructing facilities, starting facility actions. - using the Journal radio tower to request to search for more: -- survivors -- Materials/Medicine/Food/Fuel/etc
The above timers that I've mentioned are heavily reliant on your current PC computer's real-time clock. Meaning, if you change your computer's real-time clock forwards or backwards, these timers will be affected. To my knowledge, the zombiestandardtime tool works exactly in this manner by reporting a different real-time clock value to the State of Decay software, which then tricks SoD into thinking its at a different time period. Because both of these tools affects different clocks, MasterClock can co-exist with zombiestandardtime.
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- Supports:
📊 Mod Details
- Game
- Stateofdecay Mods
- Author
- Last Post
- Version
- 3.2
- Downloads
- 46,643
- Endorsements
- 2,255
- Category
- Miscellaneous
- Created
- 12/25/2013
- Updated
- 7/13/2014
- Tags
- Gameplay, Terrain
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