Missing Ships
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 61 Miscellaneous mods in this game by downloads
📋 About This Mod
Adds various ships that i personally feel are missing from the game. Hence the name Missing Ships. Ships are integrated into vanilla factions and are balanced around vanilla ships and normal difficulty.
felt like some ships were missing from the rooster. Felt like adding them. So i did. currently theres these:
Midline ships
Dreadnoughts
NAGATO
Midline Dreadnought, hulking behemoth of concentrated long range firepower. Utilizing three twin heavy Mjolmir turrets to wrestle with Space Fortresses and planetary ground-to-space batteries (not yet implemented, but it will help with planetary raids), this ship is single-handedly able to destroy whole fleets of capital ships. Designed pre-collapse, but never built, for there was no need for such an expensive ship, new reality of the sector might prove this design to be useful. If anyone is able to find its blueprint and has industrial power to bear, they may as well create this monster of destruction and unleash unseen firepower on the whole galaxy.
PELAGORNIS
Midline Supercarrier, breaker of worlds. Carrying enough ordinance and support infrastructure to ensure fighter superiority over any theater of war. Able to deploy dozens upon dozens of high end fighters, this mothership can easily overwhelm any and all resistance with ruthless stream of ordinance. Sleek in its design, only very few of these ships were ever build, at the peak of fighter doctrine, to blot out the sun of many worlds. May whatever gods there are have mercy, when this mobile space station arrives on the battlefield. Provides 20 fighter slots and almost 600 ordinance points, battleship level defense capabilities and station level range. note-i used this with only talons. destroyed paragon under a minute, without any other weapons. Named after some prehistoric big bird twat. same as Nagato, player has to build them, no other way of getting them, and i made extra sure that AI wont have access to these ships. however, if given chance, even pop 5 planets with high command can spawn them in fleets, both Nagato and this one.
Capital ships
STAPLE
Midline battleship-uparmored Conquest with 4 centered large ballistic guns. Give it 4 Gauss, extend its range as much as possible and watch it tear enemies to pieces from 2k range-great at taking down shields and has increased PD slots too. Be warned though, its not a very good brawler (flux runs out quick) and it will loose even to Conquest in short/mid range fight due to removal of the prow missile slots. Give it some good escorts or fighter cover. Inspired by Yamato battleship.
ALBATROSS
Midline capital carrier-Conquest that gave up its large guns and prow missiles for 6 wings. it will get shredded by Legion or any other capital in close range due to lack of proper armor and armament, however, it can also dish out serious damage from 8 ballistic slots, 4 on each side able to shoot in front of the ship, but due to flux cost, its highly advised to stay far back and provide overwhelming fighter support. 6 thunders on this baby can ruin day of any Astral and can seriously hinder and even destroy, after prolonged engagement, other capital ships. Inspired by Venator-class from Starwars.
Patrol Boats
Claymore is the concept of Midline fighters lead to its extreme. While being technically a fighter, its sheer size and firepower puts it in Patrol Craft size class. This superheavy fighter is equipped with heavy machinegun, vulcan and 6 fighter class Swarmer missiles. Combined with its extreme range, it can give Thunder fighters heavy fire support they often desperately need. Having light frigate armor, Claymore can wrestle with ship PD for quite some time and other than different Patrol Craft, no fighter can challenge its might, but their long refit time should be taken into account when fighting.
Lowtech ships
Capital ships
Expedition
The peak of exploration technology, building upon heritage of venerable Venture-class Cruiser, Expedition broadens every aspect of it and more. Used as mobile HQ of massive sub-corporations, anchoring entire fleets in deep space, serving as a city, with hospitals, holo-education centers, recreational facilities, enough cargo space to provide independence for up to two years, this ship provides everything a civilian fleet might desire, in their long and lonely expeditions to the fringes of the sector. Has massive array of small weapons providing excellent anti-ordinance capability, 4 fighter bays build with talon fighters in mind, two large ballistic weapon slots for anti-capital duty and sea of ordinance points to give your fleets proper operation center. Not
📊 Mod Details
- Game
- Starsector Mods
- Author
- Scarface-alucard2
- Version
- 0.4
- Downloads
- 6,585
- Endorsements
- 206
- Category
- Miscellaneous
- Created
- 10/7/2019
- Updated
- 11/25/2019
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