vTZv Weapon Balance Pass
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #120 of 207 Weapons mods in this game by downloads
📋 About This Mod
1- Get rid of weapon "qualities"2- Balance every weapon individually to make them unique and usable in the endgame.3- Equalize Semi Auto, Automatic, Burst damages.Guns do more damage. Basically.
I hate the idea of weapon qualities. A gun doesn't level up. You can't change my mind, even if the game is an "RPG". Big air quotes. I also hate the idea of a literal fucking firearm, a for realzies gun, a pistol... doing like 10 damage. Sidearm or not, you ever been shot? Ever been shot even by a . 22? A tiny baby round? I haven't either and I hope it stays that way, you can absolutely die. "Guns kill ppl" mk? They hurt, a lot, so I made a mod that plays real life.
The weapon qualities, advanced, superior, etc etc, fuck all that, fuck that shit to hell, in the ass. I hate that. I got rid of it, I know I'm not alone in not liking the feature. Might bring it back in the future but without bonus damage, maybe instead bonus accuracy or firerate or smtn idk. I literally took them off of each weapon, weapons will not spawn with qualities anymore as they cannot. This works as a pseudo patch for bugged weapons that do a bunch of damage if you use certain mods, such as my other mod Any Mod Any Weapon vTZv https://www.nexusmods.com/starfield/mods/6139?tab=description. This stops the big damage on pre existing weapons.
This mod ALSO alters every weapon (minus melees) and buffs... every? I think every? Except maybe one or two that already had decent damage? Either way it buffs every weapon whether it is mag size, firerate, range, damage, sometimes all of these, and brings every weapon up to a standard. Each weapon type has a bracket based on what makes sense somewhat. Hard Target is a big sniper and it shoots big rounds at little fellas, shit does like 10x damage or something on crit and does almost 400 base damage, think maybe 325? 345? A lot. You get shot in the head by a . 50 sniper, you finna die cuh. BUT, the MagSniper outclasses it, with a twist, the MS is a charge weapon now, and does almost double the Hard Target damage, but must charge for around 2 seconds before firing full damage, the shit looks like a railgun, cmon, Shelly.
Shotguns are the sniper equivalent but only up close... ish. Shotguns irl really don't lack the range like video games make them seem, a slug round irl can fucking snipe people, you can literally put a scope on a shotgun and people will laugh... but wanna shoot it cause they know deep down you aren't in the wrong. Now see, buckshot though spreads. Spreads the little seeds of death. All over. The seeds all over you. In your mouth. Killing you. Shotguns have a reasonable range, but the spread is the main problem with them, and I saw it as reasonable to not touch the spread of shotguns and be ok with increasing the range of some. I made some shotguns unique like the Old Earth Shotgun (renamed to its real life counterpart the Ithaca Model 37 (M37 ingame)) CAN or.. used to be able to pre 1970's, legally at least, "slam fire". Slam firing a shotty is when you can hold the trigger down and keep slamming the pump back repeatedly after chambering a new shell and it will essentially fire in semi a
📊 Mod Details
- Game
- Starfield Mods
- Author
- vTemporalZEROv
- Version
- v1
- Downloads
- 511
- Endorsements
- 25
- Category
- Weapons
- Created
- 11/2/2023
- Updated
- 11/11/2023
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