vTZv Miniboss NPCs

⭐ — (34 endorsements) 📥 747 downloads 📌 vv1 📅 12/8/2023
⚪ Last updated 2023

By vTemporalZEROv · Characters

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/14/2023 📅 Created: 12/8/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 183 Characters mods in this game by downloads

📋 About This Mod

Adds human enemies that can randomly spawn wherever human enemies can spawn. These enemies are meant to be minibosses and drop good shit for your travels. Happy trails.

Adds Juggernauts. Juggernauts are meant to be space mercenaries of sorts, like real ones with beefy armor. They are the first of hopefully at least 3 new enemy types. They can spawn friendly as well, just obviously don't attack them unless you know you can fuck them up before they fuck you up. They are meant to be a miniboss of sorts as well, and therefore have good rewards. This game lacked challenge for the most part, so especially if you are playing with no damage increasing mods, they will be VERY tanky for you. I highly recommend my vTZv Ultimate Weapon Overhaul. This mod was balanced using that mod not with vanilla damages in mind.  They can be easily distinguished by their specific armor and that they are fucking big fellas. They have a size of 1. 2 rather than the normal 1. 0 scale, so they are 20% bigger than the average person in vanilla. You will notice them, and if you don't, they will already be shooting at you. They can smell your fear.

The Juggernauts have direct damage reduction that scales depending on the weapon type that is attacking them, shotguns, explosives, snipers, the big bang, and the microgun all have had their damages directly influenced separately from the general type of damage reduction. AKA, these weapons in particular do less damage, on top of the pre existing, flat, damage reductions that the Juggernauts have. Pistols and rifles have had their damages increased, on top of the negative damage reduction to the Juggernauts. AKA, those do less damage along side every other weapon, but those two categories do "less" less damage to them. So with this balancing, shotguns, snipers, explosives, the big bang, and the microgun will do a lot of damage, being special weapons that hit hard as is, but they do only about 2 or 3 times a good shot to the face from a rifle.

Energy weapons do bonus damage to the Juggernauts. The damage reductions scale as such:

Juggs take 20x damage from Cutters and 2x melee and non automatic pistol damage. There are some other bonus and negative damages but they aren't as noteworthy as these.

These damages were all specifically tested and balanced around my ultimate weapon overhaul mod. I am thinking about it, but have left in legendary effects REALLY fucking these guys up when combined with certain weapons. Certain combinations on certain weapons can like straight up fuck these guys, this is unintended... buuuut feels good, especially if it is late game, and it isn't a "super" common occurrence to find these guys in the wild as is, so for the initial release at least, I have left the interactions in.

Juggernauts have unique armor and a unique gun that you cannot loot, they are meant to be worn and used only by the juggs, and have the stats and stuff neede

📊 Mod Details

Game
Starfield Mods
Author
vTemporalZEROv
Version
v1
Downloads
747
Endorsements
34
Category
Characters
Created
12/8/2023
Updated
12/14/2023

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