Tweak - No Contraband Scans (.esm)
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 6.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #370 of 551 Gameplay mods in this game by downloads
📋 About This Mod
Disables contraband scans by changing a 1 to a 0.
I'm trying to find an easy, compatible way to make contraband scans either not ALWAYS trigger or not have a 100% chance to scan by default... or both!
If anyone smarter than me figures it out, please let me know!
In the mean time, here's a simple plugin that disables scans. Remove the plugin to get the scans back.
This remains my favorite implementation: No scans for faction members
https://www.nexusmods.com/starfield/mods/5103
Known Issues:
-Londinium guard ships won't warn you.
-Neon interior waypoint might not unlock due to a mandatory guard encounter. Temporarily disable this, then re-enable it after getting the waypoint.
📊 Mod Details
- Game
- Starfield Mods
- Author
- JaeDL - Starborn Royalty Knights
- Version
- 1.0
- Downloads
- 1,616
- Endorsements
- 99
- Category
- Gameplay
- Created
- 1/13/2024
- Updated
- 1/13/2024
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