Starpowder - (realistic) crafting of ammo
⚪ Last updated 2024⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #8 of 11 Crafting mods in this game by downloads
📋 About This Mod
Recycle "unnecessary" ammo and make "necessary" ones. Create ammo using a variety of components / Перерабатывай "ненужные" боеприпасы и изготавливай "нужные". Создавай боеприпасы "с нуля", используя разнообразные компоненты.
Sorry for my English.
While playing Starfield 1. 11. 36 and earlier, I was looking for a mod for making ammo on the nexus. Unfortunately, all I found was a couple of mods like “Take 1 copper and 1 lead, get 100500 ammo.” This did not suit me and I decided to take matters into my own hands)
I didn’t have much time for modding and preparing a clear description of the mod for publication on the Nexus, and while I was busy with all this, version 1. 12. 30 was released. Reading the potchnote (the part where it talks about making ammo), I doubted the quality of Bethesda’s “work” in advance.
Essentially, vanilla crafting is the same “Take 1 copper and 1 lead, get 100500 ammo” with the addition of one new component “Primer”. Of course, you may think that this option is ideal - you have every right to your own opinion and your own choice) I do not consider this option ideal.
Also, if you play Starfield with a vanilla economy and unmodified loot - you most likely won't need my mod. In the vanilla game, each enemy that dies leaves behind dozens of rounds of ammunition. There are dozens of ammo in every chest, on every table. Traders have tons of ammo for 1p per 1000 rounds. You don't need to produce ammunition.
I use several mods that edit loot level-lists (enemies, chests), and also change prices from merchants. Ammo and components are rare and expensive. In addition, a huge amount of ammo accumulates in the hold of my ship, which I do not use due to the low damage of the weapons associated with these ammo. I decided that I needed a way to convert some ammo into others.
Description of the mod.
The player can disassemble the ammunition and obtain some amount of gunpowder, copper from the Cartridge case, and lead from the bullet. The player will not receive core alloys and primer (mercury fulminate). The higher the Research Methods skill, the less ammo the player will spend to obtain a certain amount of gunpowder.
In addition, to fully cover ammunition, I added crafting and recycling of explosives and energy ammunition.
For the production of energy ammunition, I introduced a new element “Energy Cell” - EC.
You can get them both by recycling energy ammunition, and you can make them on an industrial workbench.
Under the spoilers you will find a detailed explanation of the materials used and a description of the chemical reactions.
Let me make a reservation right away: I have nothing to do with the chemical industry, metallurgy or materials science.
All chemical reactions are taken from open sources (I hope the special services will not be interested in you and me).
If you are a chemist and see a gross error in the formulas, let me know and suggest replacing components based on game resources.
I tried to use as many different components as possible in the r
📊 Mod Details
- Game
- Starfield Mods
- Author
- sweddd
- Version
- 1
- Downloads
- 230
- Endorsements
- 7
- Category
- Crafting
- Created
- 7/2/2024
- Updated
- 7/2/2024
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